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Zero-K itself is largely GPL-2.0, with some exceptions for specific assets. See [url=https://github.com/ZeroK-RTS/Zero-K/]https://github.com/ZeroK-RTS/Zero-K/[/url] for the main repository, and https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Images/README for an example of exceptions for specific assets. Some directories have this information in files named like license.txt or origin.txt instead. Some scripts will also mention that they are under a different license from within their own file.
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Zero-K itself is largely GPL-2.0, with some exceptions for specific assets. See [url=https://github.com/ZeroK-RTS/Zero-K/]https://github.com/ZeroK-RTS/Zero-K/[/url] for the main repository, and https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Images/README for an example of exceptions for specific assets. Some directories have this information in files named like license.txt or origin.txt instead. Some scripts will also mention that they are under a different license from within their own file.
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There's
a
development
guide
on
the
wiki,
which
should
be
the
easiest
route
toward
learning
how
to
change
things:
https://zero-k.
info/mediawiki/index.
php?title=Zero-K:Developing
|
3 |
There's
a
development
guide
on
the
wiki,
which
should
be
the
easiest
route
toward
learning
how
to
change
things:
https://zero-k.
info/mediawiki/index.
php?title=Zero-K:Developing
(
Edit:
Ninja'd
:P)
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If you're prepared to dive more deeply, see https://github.com/spring/spring for the underlying engine's source (licensed GPL-2.0-or-later) and https://springrts.com/wiki/Category:Lua for the interface exposed to games.
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If you're prepared to dive more deeply, see https://github.com/spring/spring for the underlying engine's source (licensed GPL-2.0-or-later) and https://springrts.com/wiki/Category:Lua for the interface exposed to games.
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We should be able to help with more detail, if there is something more specific you want to ask about?
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We should be able to help with more detail, if there is something more specific you want to ask about?
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