1 |
As far as making a bridge goes, isn't it easier to use the ramp tool and target both shores?
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1 |
As far as making a bridge goes, isn't it easier to use the ramp tool and target both shores?
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2 |
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2 |
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3 |
You can try to store a height value and make a bridge out of that, but what if one shore is rather flat and the other is on a hill? Odds are either the bridge end of the flat shore won't be on par with ground level or the cliff side will be dug in. With the bridge tool both ends match the correct height.
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3 |
You can try to store a height value and make a bridge out of that, but what if one shore is rather flat and the other is on a hill? Odds are either the bridge end of the flat shore won't be on par with ground level or the cliff side will be dug in. With the bridge tool both ends match the correct height.
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4 |
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4 |
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5 |
I could be wrong, but I think the way height works on all maps is zero is sea level, so negative always means submerged. Sometimes the average ground level is significantly higher than on other maps so you have to dig more to reach water.
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5 |
I could be wrong, but I think the way height works on all maps is zero is sea level, so negative always means submerged. Sometimes the average ground level is significantly higher than on other maps so you have to dig more to reach water.
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6 |
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6 |
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7 |
Is there a modifier key to snap to height zero when terraforming/placing a building?
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7 |
Is there a modifier key to snap to height zero when terraforming/placing a building?
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8 |
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8 |
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9 |
I
don't
have
a
great
way
to
make
stuff
at
elevation
zero
on
water.
I
try
to
estimate
the
number
of
elevations
I
need
to
set
the
terraforming
to.
Since
the
sea
floor
tends
to
vary
in
depth,
no
single
+X
elevation
level
from
the
seabed
seems
to
function.
|
9 |
I
don't
have
a
great
way
to
make
stuff
at
height
zero
on
water.
I
try
to
estimate
the
number
of
elevations
I
need
to
set
the
terraforming
to.
Since
the
sea
floor
tends
to
vary
in
depth,
no
single
+X
elevation
level
from
the
seabed
seems
to
function.
|
10 |
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|
10 |
\n
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11 |
\n
|
11 |
\n
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12 |
Is there a use case where you need to make several unconnected platforms at the same elevation other than snapping to zero? That's the only use case I can think of I that I need to store a height value instead of using either the ramp or the level tool.
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12 |
Is there a use case where you need to make several unconnected platforms at the same elevation other than snapping to zero? That's the only use case I can think of I that I need to store a height value instead of using either the ramp or the level tool.
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