1 |
[quote]ZK is also the only rts I know of that uses streaming, standardized resource economy. No other OTA-based game uses a 1:1 metal/energy ratio, and no other RTS game that I'm aware of that has more than one resource does that either. Very few non-OTA-based RTS games use a streaming economy model.
|
1 |
[quote]ZK is also the only rts I know of that uses streaming, standardized resource economy. No other OTA-based game uses a 1:1 metal/energy ratio, and no other RTS game that I'm aware of that has more than one resource does that either. Very few non-OTA-based RTS games use a streaming economy model.
|
2 |
\n
|
2 |
\n
|
3 |
ZK also lacks unit limits. Most RTS games have some sort of unit limit as a resource. In other words, the dreaded supply depot. In ZK you can spam fleas until spring hits its unit limit.[/quote]
|
3 |
ZK also lacks unit limits. Most RTS games have some sort of unit limit as a resource. In other words, the dreaded supply depot. In ZK you can spam fleas until spring hits its unit limit.[/quote]
|
4 |
To be fair, command and conquer games pretty much all do both of these. With the caveat that their streaming is not completely continuous as resources tend to only stream in when you have a harvester parked at a refinery.
|
4 |
To be fair, command and conquer games pretty much all do both of these. With the caveat that their streaming is not completely continuous as resources tend to only stream in when you have a harvester parked at a refinery.
|
5 |
\n
|
5 |
\n
|
6 |
This
(
especially
combined
with
unit
counters
that
may
frequently
be
instagib
or
even
mass-instagib)
could
be
why
there
are
quite
a
few
ZK
reviews
on
Steam
that
think
that
it's
a
take
on
Red
Alert.
|
6 |
This
(
especially
combined
with
unit
counters
that
may
frequently
be
instagib
or
even
mass-instagib
-
something
quite
openly
inspired
by
RA)
could
be
why
there
are
quite
a
few
ZK
reviews
on
Steam
that
think
that
it's
a
take
on
Red
Alert.
|