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@Galamesh Having to protect the commander at all cost detracts from its gameplay value. Commanders are meant to be valuable multipurpose field units, and them being a victory condition incentivizes players to hide their coms in their bases, maybe even to terra them into the ground directly after popping their fac. Actually using them becomes far too risky, especially in teams games where scythe swarms can easily kill an exposed commander.
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@Galamesh Having to protect the commander at all cost detracts from its gameplay value. Commanders are meant to be valuable multipurpose field units, and them being a victory condition incentivizes players to hide their coms in their bases, maybe even to terra them into the ground directly after popping their fac. Actually using them becomes far too risky, especially in teams games where scythe swarms can easily kill an exposed commander.
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Games with assassination victory usually have very durable commander units, which naturally can be used for early game commander rushes - which in turn can only be countered by heavy porc, a gameplay style that is discouraged in zero-k as well as problematic due to heavily limiting the porcing players economy.
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3 |
Games with assassination victory usually have very durable commander units, which naturally can be used for early game commander rushes - which in turn can only be countered by heavy porc, a gameplay style that is discouraged in zero-k as well as problematic due to heavily limiting the porcing players economy.
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4 |
Many
RTS
have
the
majority
of
mass/metal
deposits
inside
the
players
starting
zones,
with
little
to
none
inbetween.
That
makes
forward
bases
strategically
vital
and
porc
cost
effective.
Additionally,
games
like
supreme
commander
allow
for
porc
victory
by
outbuilding
your
enemy
with
mass
conversion
and
artillery
batteries
-
something
zero-k
extractor
overdrive
and
bertha
lines
simply
can't
match
(
besides
the
low
relative
effectiveness
of
defensive
play
in
zk
-
mobile
artillery
is
much
cheaper
than
equivalent
shields,
stationary
artillery
is
expensive
and
vulnerable
to
scythe
strikes)
.
|
4 |
Many
RTS
have
the
majority
of
mass/metal
deposits
inside
the
players
starting
zones,
with
little
to
none
inbetween.
That
makes
forward
bases
strategically
vital
and
porc
cost
effective.
Additionally,
games
like
supreme
commander
allow
for
porc
victory
by
outbuilding
your
enemy
with
mass
conversion
and
artillery
batteries
-
something
zero-k
extractor
overdrive
and
bertha
lines
simply
can't
match
(
besides
the
low
relative
effectiveness
of
defensive
play
in
zk
-
mobile
artillery
is
much
cheaper
than
equivalent
shields,
stationary
artillery
is
expensive
and
vulnerable
to
scythe
strikes
and
overdrive
efficiency
falls
off
(
SC
mass
conversion
followed
an
exponential
curve
due
to
constant
e->m
conversion
factor)
)
.
|