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[quote]I think the way Bandits beat Glaives doesn't really fit the theme of their factories.[/quote]
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[quote]I think the way Bandits beat Glaives doesn't really fit the theme of their factories.[/quote]
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This is unfortunate, but you can't tweak all individual unit matchups to conform to factory identity.
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This is unfortunate, but you can't tweak all individual unit matchups to conform to factory identity.
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Bandit's comparatively long range is all about its fac identity though. It means that it can stay under a Convict or a Thug's shield and still be able to reasonably fire back.
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Bandit's comparatively long range is all about its fac identity though. It means that it can stay under a Convict or a Thug's shield and still be able to reasonably fire back.
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Many
weapons
do
more
than
200
but
less
than
250
damage
(
Riot
cannons,
Lightning
guns,
Duck,
Ravager,
two
Picket
missiles.
.
.
)
which
makes
Bandit
a
fair
bit
tankier
overall
compared
to
Glaive,
being
able
to
survive
those
and
requiring
a
second
shot
with
a
lot
of
overkill.
This
is
a
strength
that
can't
really
be
emphasized
much
further
-
health
is
just
not
a
raider
virtue.
|
6 |
Many
weapons
do
more
than
200
but
less
than
250
damage
(
Riot
cannons,
Lightning
guns,
Duck,
Ravager,
Harpy,
two
Picket
missiles.
.
.
)
which
makes
Bandit
a
fair
bit
tankier
overall
compared
to
Glaive,
being
able
to
survive
those
and
requiring
a
second
shot
with
a
lot
of
overkill.
This
is
a
strength
that
can't
really
be
emphasized
much
further
-
health
is
just
not
a
raider
virtue.
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