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Balanced K

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Date Editor Before After
10/16/2019 11:14:33 AMPLrankAdminSprung before revert after revert
Before After
1 [quote]I think the way Bandits beat Glaives doesn't really fit the theme of their factories.[/quote] 1 [quote]I think the way Bandits beat Glaives doesn't really fit the theme of their factories.[/quote]
2 This is unfortunate, but you can't tweak all individual unit matchups to conform to factory identity. 2 This is unfortunate, but you can't tweak all individual unit matchups to conform to factory identity.
3 \n 3 \n
4 Bandit's comparatively long range is all about its fac identity though. It means that it can stay under a Convict or a Thug's shield and still be able to reasonably fire back. 4 Bandit's comparatively long range is all about its fac identity though. It means that it can stay under a Convict or a Thug's shield and still be able to reasonably fire back.
5 \n 5 \n
6 Many weapons do more than 200 but less than 250 damage ( Riot cannons, Lightning guns, Duck, Ravager, two Picket missiles. . . ) which makes Bandit a fair bit tankier overall compared to Glaive, being able to survive those and requiring a second shot with a lot of overkill. This is a strength that can't really be emphasized much further - health is just not a raider virtue. 6 Many weapons do more than 200 but less than 250 damage ( Riot cannons, Lightning guns, Duck, Ravager, Harpy, two Picket missiles. . . ) which makes Bandit a fair bit tankier overall compared to Glaive, being able to survive those and requiring a second shot with a lot of overkill. This is a strength that can't really be emphasized much further - health is just not a raider virtue.