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Can someone explain to me how the team matchmaker works?

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Date Editor Before After
10/14/2019 7:42:09 AMAUrankAdminAquanim before revert after revert
10/14/2019 7:41:24 AMAUrankAdminAquanim before revert after revert
10/14/2019 7:20:35 AMAUrankAdminAquanim before revert after revert
10/14/2019 7:19:07 AMAUrankAdminAquanim before revert after revert
10/14/2019 7:18:47 AMAUrankAdminAquanim before revert after revert
Before After
1 The average-WHR based balance generally does reasonably well but there are corner cases where it's probably not great. 1 The average-WHR based balance generally does reasonably well but there are corner cases where it's probably not great.
2 \n 2 \n
3 For instance, it seems pretty likely to me that if three players [u]of approximately equal skill[/u] play a 1v2 the arrangement likely to produce the most interesting games is if the (marginally) strongest player plays alone against the other two. 3 For instance, it seems pretty likely to me that if three players [u]of approximately equal skill[/u] play a 1v2 the arrangement likely to produce the most interesting games is if the (marginally) strongest player plays alone against the other two.
4 \n 4 \n
5 Certain kinds of parties/clan arrangments can tie the balancer in knots also. 5 Certain kinds of parties/clan arrangments can tie the balancer in knots also.
6 \n 6 \n
7 These corner cases do not appear all that often so it is difficult to make a statistically meaningful analysis of them or decide what the best thing to do is when they arise. I am not sure that a specific attempt to fathom the corner cases has been made. Generalising about them from non-corner cases is likely to work out quite poorly. 7 These corner cases do not appear all that often so it is difficult to make a statistically meaningful analysis of them or decide what the best thing to do is when they arise. I am not sure that a specific attempt to fathom the corner cases has been made. Generalising about them from non-corner cases is likely to work out quite poorly.
8 \n 8 \n
9 ( The quality of balance in some weird configurations is also affected by the map, which the balancer doesn't take into account at all. A 1v2 is way less winnable on maps where the enemy team can split your attention and/or you cannot easily wipe the weaker opponent out. ) 9 ( The quality of balance in some weird configurations is also affected by the map, which the balancer doesn't take into account at all. I expect 1v2 is way less winnable on maps where the enemy team can split your attention, starting with your coms in the same place is a crippling disadvantage, etc. )