1 |
The average-WHR based balance generally does reasonably well but there are corner cases where it's probably not great.
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1 |
The average-WHR based balance generally does reasonably well but there are corner cases where it's probably not great.
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2 |
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2 |
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3 |
For instance, it seems pretty likely to me that if three players [u]of approximately equal skill[/u] play a 1v2 the arrangement likely to produce the most interesting games is if the (marginally) strongest player plays alone against the other two.
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3 |
For instance, it seems pretty likely to me that if three players [u]of approximately equal skill[/u] play a 1v2 the arrangement likely to produce the most interesting games is if the (marginally) strongest player plays alone against the other two.
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4 |
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4 |
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5 |
Certain kinds of parties/clan arrangments can tie the balancer in knots also.
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5 |
Certain kinds of parties/clan arrangments can tie the balancer in knots also.
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6 |
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6 |
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7 |
These corner cases do not appear all that often so it is difficult to make a statistically meaningful analysis of them or decide what the best thing to do is when they arise. I am not sure that a specific attempt to fathom the corner cases has been made. Generalising about them from non-corner cases is likely to work out quite poorly.
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7 |
These corner cases do not appear all that often so it is difficult to make a statistically meaningful analysis of them or decide what the best thing to do is when they arise. I am not sure that a specific attempt to fathom the corner cases has been made. Generalising about them from non-corner cases is likely to work out quite poorly.
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8 |
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8 |
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9 |
(
The
quality
of
balance
in
some
weird
configurations
is
also
affected
by
the
map,
which
the
balancer
doesn't
take
into
account
at
all.
A
1v2
is
way
less
winnable
on
maps
where
the
enemy
team
can
split
your
attention
and/or
you
cannot
easily
wipe
the
weaker
opponent
out.
)
|
9 |
(
The
quality
of
balance
in
some
weird
configurations
is
also
affected
by
the
map,
which
the
balancer
doesn't
take
into
account
at
all.
I
expect
1v2
is
way
less
winnable
on
maps
where
the
enemy
team
can
split
your
attention,
starting
with
your
coms
in
the
same
place
is
a
crippling
disadvantage,
etc.
)
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