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Thanks @RandomX . I've noticed that we reiterate the same subjects in different topics when they are ~month apart or more. I don't see anything wrong in that, however we could continue in the previous thread.
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Thanks @RandomX . I've noticed that we reiterate the same subjects in different topics when they are ~month apart or more. I don't see anything wrong in that, however we could continue in the previous thread.
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I just wanted to raise the discussion about Faraday - it is quite strong that people start to notice it and build often. That's nice as so far this unit has been mostly ignored. However, it being more prevalent raises the balance discussion. I am not sure if it is too strong.
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I just wanted to raise the discussion about Faraday - it is quite strong that people start to notice it and build often. That's nice as so far this unit has been mostly ignored. However, it being more prevalent raises the balance discussion. I am not sure if it is too strong.
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5 |
If anything I'd make it stun for more than twice as short and fire twice as fast - in the end I think that bringing stun times to float from integers is a good change for more units (see blitz). Stunlocking the unit permanently is very very strong.
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5 |
If anything I'd make it stun for more than twice as short and fire twice as fast - in the end I think that bringing stun times to float from integers is a good change for more units (see blitz). Stunlocking the unit permanently is very very strong.
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6 |
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7 |
I'd
try
with
the
iteration
that
has:
slightly
less
hp
(
~200)
,
less
cost
(
250
->
220)
,
less
range
(
~10-15%)
and
higher
frequency
of
shooting
with
less
stun
time.
Or
possibly
twice
as
much
CD
but
convert
to
1
sec
stun
+
full
time
disarm.
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7 |
I
think
the
Faraday
is
in
a
good
place.
I'd
consider
also
other
iteration
of
it
that
has:
slightly
less
hp
(
~200)
,
less
cost
(
250
->
220)
,
less
range
(
~10-15%)
and
higher
frequency
of
shooting
with
less
stun
time.
Or
possibly
twice
as
much
CD
but
convert
to
1
sec
stun
+
full
time
disarm.
|