Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-k ultimate guide

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/8/2019 11:01:02 PMPLrankZenfur before revert after revert
10/8/2019 11:00:43 PMPLrankZenfur before revert after revert
10/8/2019 11:00:32 PMPLrankZenfur before revert after revert
Before After
1 Small tip I started using a lot lately that I wanted to share: 1 Small tip I started using a lot lately that I wanted to share:
2 \n 2 \n
3 Not cancelling your order queue is a huge deal. The insert command to the front is such a time saviour (holding space). 3 Not cancelling your order queue is a huge deal. The insert command to the front is such a time saviour (holding space).
4 \n 4 \n
5 [spoiler] 5 [spoiler]
6 * The builder with expansion gets approached by raider and you intercept it with your raider - but you need to retreat con for it to survive? - Space + move click a bit back 6 * The builder with expansion gets approached by raider and you intercept it with your raider - but you need to retreat con for it to survive? - Space + move click a bit back
7 * You organised guard command with Halberds/Thugs to protect your artillery, but you need extra oomph to finish commander? Space + attack 7 * You organised guard command with Halberds/Thugs to protect your artillery, but you need extra oomph to finish commander? Space + attack
8 * Did you forget building radar after queuing your eco? Space + build 8 * Did you forget building radar after queuing your eco? Space + build
9 * Does the fight command of skirmishers is doing a good job, but it's the time to finish off enemy and not let it escape? Space + line move so the skirmishers close distance 9 * Does the fight command of skirmishers is doing a good job, but it's the time to finish off enemy and not let it escape? Space + line move so the skirmishers close distance
10 * Is your reclaiming constructor in danger? Space + move retreat - it's likely to be safe when it's back 10 * Is your reclaiming constructor in danger? Space + move retreat - it's likely to be safe when it's back
11 * Need focus fire one target, but don't want to disturb your army structure (mostly shieldbots)? Space + attack 11 * Need focus fire one target, but don't want to disturb your army structure (mostly shieldbots)? Space + attack
12 \n 12 \n
13 [/spoiler] 13 [/spoiler]
14 \n 14 \n
15 \n 15 \n
16 Tip for porc pushing with say Funnelweb: 16 Tip for porc pushing with say Funnelweb:
17 \n 17 \n
18 [spoiler] 18 [spoiler]
19 1) put your funnelweb on high priority 19 1) put your funnelweb on high priority
20 2) build a storage or 2 20 2) build a storage or 2
21 3) set buffer on your metal (500 should be enough) by ctrl + clicking on resource bar 21 3) set buffer on your metal (500 should be enough) by ctrl + clicking on resource bar
22 \n 22 \n
23 Now your high priority front builder will stop your whole economy using the stockpiled resource raising those defenses ASAP. Gauss, burried caretaker, faraday and razor are your best options. Also Funnelweb with full buildpower is super deadly terraformer - can disable any not all-terrain unit in below a second. It's broken - abuse it. 23 Now your high priority front builder will stop your whole economy using the stockpiled resource raising those defenses ASAP. Gauss, burried caretaker, faraday and razor are your best options. Also Funnelweb with full buildpower is super deadly terraformer - can disable any not all-terrain unit in below a second. It's broken - abuse it.
24 \n 24 \n
25 Other builder balls that work best: Convicts (tanky), Weavers (resilient, all terain), Welders (tanky), 25 Other builder balls that work best: Convicts (tanky), Weavers (resilient, all terain), Welders (tanky),
26 [/spoiler] 26 [/spoiler]
27 \n 27 \n
28 \n 28 \n
29 Tip for low micro constructor management: 29 Tip for low micro constructor management:
30 \n 30 \n
31 [spoiler] 31 [spoiler]
32 Ctrl + Z (select all idle cons) - then line move around base - then line move fight command to the front. They will reclaim/repair/help building everything on the way. 32 Ctrl + Z (select all idle cons) - then line move around base - then line move fight command to the front. They will reclaim/repair/help building everything on the way.
33 [/spoiler] 33 [/spoiler]
34 \n 34 \n
35 \n 35 \n
36 Keybind tip: 36 Keeping your units alive tip:
37 \n 37 \n
38 [spoiler] 38 [spoiler]
39 Set keybind for deselecting units above 60% (mine is ctrl + R) - in many cases better than automated retreat widget. Just select units - order to attack - press ctrl + R - order retreat. 39 Set keybind for deselecting units above 60% (mine is ctrl + R) - in many cases better than automated retreat widget. Just select units - order to attack - press ctrl + R - order retreat.
40 \n 40 \n
41 [/spoiler] 41 [/spoiler]