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Noelo wtf!

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Date Editor Before After
10/8/2019 10:28:04 PMPLrankZenfur before revert after revert
10/8/2019 10:26:44 PMPLrankZenfur before revert after revert
10/8/2019 10:26:36 PMPLrankZenfur before revert after revert
10/8/2019 10:24:39 PMPLrankZenfur before revert after revert
Before After
1 @manero the first 4 were with noelo applied that should be working. I reset it after Avalanche game. 1 @manero the first 4 were with noelo applied that should be working. I reset it after Avalanche game.
2 \n 2 \n
3 squig: it's easy to get more data for your hypothesis: start the lobpot (it will become the lobpot if you start it around 12:00 and hang around for some game to happen - it will attact more) - then change type to custom and let people balance themselves (with noelo applied) 3 squig: it's easy to get more data for your hypothesis: start the lobpot (it will become the lobpot if you start it around 12:00 and hang around for some game to happen - it will attact more) - then change type to custom and let people balance themselves (with noelo applied)
4 \n 4 \n
5 I won't say I agree with this idea as I've experienced it before in springlobby times and it was a mess. Could take 20 minutes or more to start or people spammed start, people changed teams in last second, stuff like that. There was manual command "!balance" that would assign people to teams and "!teambalance" that would prioritize clans being together - people would run the command before starting and then swap team in the last sec to throw off the balance. So eventually it arrived to current solution = leaving everything to autobalancer. 5 I won't say I agree with this idea as I've experienced it before in springlobby times and it was a mess. Could take 20 minutes or more to start or people spammed start, people changed teams in last second, stuff like that. Then the manual command "!balance" appeared that would assign people to teams and "!teambalance" that would prioritize clans being together - it was huge QoL improvement. Still people would run the command before starting and then swap team in the last sec to throw off the balance. So eventually it arrived to current solution = leaving everything to autobalancer.