1 |
@manero the first 4 were with noelo applied that should be working. I reset it after Avalanche game.
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1 |
@manero the first 4 were with noelo applied that should be working. I reset it after Avalanche game.
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2 |
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2 |
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3 |
squig: it's easy to get more data for your hypothesis: start the lobpot (it will become the lobpot if you start it around 12:00 and hang around for some game to happen - it will attact more) - then change type to custom and let people balance themselves (with noelo applied)
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3 |
squig: it's easy to get more data for your hypothesis: start the lobpot (it will become the lobpot if you start it around 12:00 and hang around for some game to happen - it will attact more) - then change type to custom and let people balance themselves (with noelo applied)
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4 |
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4 |
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5 |
I
won't
say
I
agree
with
this
idea
as
I've
experienced
it
before
in
springlobby
times
and
it
was
a
mess.
Could
take
20
minutes
or
more
to
start
or
people
spammed
start,
people
changed
teams
in
last
second,
stuff
like
that.
There
was
manual
command
"!balance"
that
would
assign
people
to
teams
and
"!teambalance"
that
would
prioritize
clans
being
together
-
people
would
run
the
command
before
starting
and
then
swap
team
in
the
last
sec
to
throw
off
the
balance.
So
eventually
it
arrived
to
current
solution
=
leaving
everything
to
autobalancer.
|
5 |
I
won't
say
I
agree
with
this
idea
as
I've
experienced
it
before
in
springlobby
times
and
it
was
a
mess.
Could
take
20
minutes
or
more
to
start
or
people
spammed
start,
people
changed
teams
in
last
second,
stuff
like
that.
Then
the
manual
command
"!balance"
appeared
that
would
assign
people
to
teams
and
"!teambalance"
that
would
prioritize
clans
being
together
-
it
was
huge
QoL
improvement.
Still
people
would
run
the
command
before
starting
and
then
swap
team
in
the
last
sec
to
throw
off
the
balance.
So
eventually
it
arrived
to
current
solution
=
leaving
everything
to
autobalancer.
|