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Relative to ground units, Airplane brings extremely quick, hard hitting damage that can wipe out units quickly, or at least badly damage them.
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1 |
Relative to ground units, Airplane brings extremely quick, hard hitting damage that can wipe out units quickly, or at least badly damage them.
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2 |
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3 |
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3 |
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4 |
Consider how Thudnerbird makes units useless by disarming them. Within 3-4 seconds, an entire ground army can be rendered ineffective. No other ground unit can do this without extremely cheesy play to be effective, or risk serious damage to your own forces if you want to be consistent. Imp/Snitch are examples of this, since they either need to be flung, cloaked, or used as mines, all of which have their downsides such as terraforming, extra cloak cost, and even just plain old friendly fire when the mines are decloaked.
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4 |
Consider how Thudnerbird makes units useless by disarming them. Within 3-4 seconds, an entire ground army can be rendered ineffective. No other ground unit can do this without extremely cheesy play to be effective, or risk serious damage to your own forces if you want to be consistent. Imp/Snitch are examples of this, since they either need to be flung, cloaked, or used as mines, all of which have their downsides such as terraforming, extra cloak cost, and even just plain old friendly fire when the mines are decloaked.
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5 |
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6 |
Same with Missile silo: Extremely strong, but costs a lot more than just 1 Thunderbird.
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6 |
Same with Missile silo: Extremely strong, but costs a lot more than just 1 Thunderbird.
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7 |
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8 |
All the Thunderbird has to care about is getting shot down, and unless the AA is so strong it wipes them out of the map, even 3 Thunderbirds can render an army of >2000metal useless, even if 2 get shot down.
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8 |
All the Thunderbird has to care about is getting shot down, and unless the AA is so strong it wipes them out of the map, even 3 Thunderbirds can render an army of >2000metal useless, even if 2 get shot down.
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9 |
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10 |
I will concede the point that this is in ideal conditions, but considering how rarely Thunderbird strikes fail, due to them being able to have a wide AoE and able to move in response to manuvering target, but it shows how the Thunderbird still brings an edge over ground units, namely, the rendering ineffective of them. Against porc, yes they can be shot down, but stationary targets are even worse off with Thunderbird strikes. A few decoys, or a push of ground units rapidly shuts porc down by Thunderbirding it and lowering casualties on your side.
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10 |
I will concede the point that this is in ideal conditions, but considering how rarely Thunderbird strikes fail, due to them being able to have a wide AoE and able to move in response to manuvering target, but it shows how the Thunderbird still brings an edge over ground units, namely, the rendering ineffective of them. Against porc, yes they can be shot down, but stationary targets are even worse off with Thunderbird strikes. A few decoys, or a push of ground units rapidly shuts porc down by Thunderbirding it and lowering casualties on your side.
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11 |
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12 |
I do concede that Ravens are not that good against porc and actually need ground forces to support them when they bomb a defended area.
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12 |
I do concede that Ravens are not that good against porc and actually need ground forces to support them when they bomb a defended area.
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13 |
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13 |
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14 |
For
Wyvern:
Its
fast,
its
strong.
It
can
repeatedly
bomb
porc
to
death,
and
unless
it
is
shot
down,
it
will
rapidly
make
cost
against
static
defenses
since
it
almost
always
survives
doing
a
bombing
run.
Its
advantage
over
ground
units?
The
fact
it
doesn't
need
to
walk
over
ground
allows
it
to
support
forces
far
away,
such
as
raider
groups
or
a
group
of
units
that
have
penetrated
deep
through
enemy
lines.
If
the
AA
is
so
strong
that
even
the
Wyvern
gets
blocked,
then
in
all
likelihood,
a
raiding
force
will
mot
survive
long
and
should
probably
be
focused
on
not
being
turned
into
reclaim.
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14 |
For
Wyvern:
Its
fast,
its
strong.
It
can
repeatedly
bomb
porc
to
death,
and
unless
it
is
shot
down,
it
will
rapidly
make
cost
against
static
defenses
since
it
almost
always
survives
doing
a
bombing
run.
Its
advantage
over
ground
units?
The
fact
it
doesn't
need
to
walk
over
ground
allows
it
to
support
forces
far
away,
such
as
raider
groups
or
a
group
of
units
that
have
penetrated
deep
through
enemy
lines,
giving
your
army
anti-porc
support
well
into
enemy
territory.
Did
you
consider
how
it
is
on-call?
Unlike
artillery,
Wyvern
does
not
care
about
having
to
get
there
to
do
something,
or
even
deal
with
ground
units
that
are
trying
to
hunt
it
down.
If
the
AA
is
so
strong
that
even
the
Wyvern
gets
blocked,
then
in
all
likelihood,
a
raiding
force
will
mot
survive
long
and
should
probably
be
focused
on
not
being
turned
into
reclaim.
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15 |
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15 |
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16 |
Again, the reason I think Airplanes should not be stronger vs late game AA is their ability to decimate armies outside of protective AA. If AA is to be made weaker (directly or indirectly), this allows the planes to be both a viable defense option AND a devastating offense option. This will just result in a)skilled players destroying unskilled ones with air b) giving the player with an economic advantage even more military advantage if they swap to air.
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16 |
Again, the reason I think Airplanes should not be stronger vs late game AA is their ability to decimate armies outside of protective AA. If AA is to be made weaker (directly or indirectly), this allows the planes to be both a viable defense option AND a devastating offense option. This will just result in a)skilled players destroying unskilled ones with air b) giving the player with an economic advantage even more military advantage if they swap to air.
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