1 |
It's not just that balance will affect units moving forward. It's that who is this guide intended for?
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1 |
It's not just that balance will affect units moving forward. It's that who is this guide intended for?
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2 |
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2 |
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3 |
I don't know what kind of guide (in the form of a single video?) can be useful for both noobs and pros. When we say noobs, are we even talking about people that are new to Zero-K but know other RTS games or people who have not played RTS games before? Because even that right there is a huge gap.
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3 |
I don't know what kind of guide (in the form of a single video?) can be useful for both noobs and pros. When we say noobs, are we even talking about people that are new to Zero-K but know other RTS games or people who have not played RTS games before? Because even that right there is a huge gap.
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4 |
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4 |
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5 |
For
one
you'd
have
to
explain
things
like
how
to
select
units
and
give
simple
orders
like
move,
stop,
patrol,
attack,
build,
repair.
.
.
while
for
the
other
you'd
just
need
to
mention
that
they
exist
and
how
they're
different
from
other
games
(
especially
with
the
smart
behaviors
most
units
have
by
default
when
using
attack
move)
.
|
5 |
For
one
you'd
have
to
explain
things
like
how
to
select
units
and
give
simple
orders
like
move,
stop,
patrol,
attack,
build,
repair.
.
.
while
for
the
others
you'd
just
need
to
mention
that
they
exist
and
how
they're
different
from
other
games
(
especially
with
the
smart
behaviors
most
units
have
by
default
when
using
attack
move)
.
|
6 |
\n
|
6 |
\n
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7 |
"Pros" who are good at other RTS and want to learn Zero-K don't need to be told much beyond resources work this way, build power works this way, here are the basic unit archetypes and here are the various factories and what kind of terrain they are expected to work well in. Now let's open that can of worms and start talking about matchups and openings. Queue endless content.
|
7 |
"Pros" who are good at other RTS and want to learn Zero-K don't need to be told much beyond resources work this way, build power works this way, here are the basic unit archetypes and here are the various factories and what kind of terrain they are expected to work well in. Now let's open that can of worms and start talking about matchups and openings. Queue endless content.
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