1 |
Shields
are
the
best
for
total
cobblers.
Their
mechanics
are
very
straight
forward,
the
units
synergize
quite
well
in
factory,
they
don't
require
special
tactics,
and
are
mostly
effective
on
attack
move.
Most
units
aren't
affected
too
much
by
height
differences
or
terrain
and
they're
strong
when
balled
up.
The
only
struggle
a
cobbler
would
have
with
them
is
forming
a
shieldball
and
balancing
energy.
|
1 |
Shields
are
the
best
for
total
cobblers.
Their
mechanics
are
very
straight
forward
(
charge
sharing
being
the
hardest
to
understand,
but
not
super
important
to
understand)
,
the
units
synergize
quite
well
in
factory,
they
don't
require
special
tactics,
and
are
mostly
effective
on
attack
move.
Most
units
aren't
affected
too
much
by
height
differences
or
terrain
and
they're
strong
when
balled
up.
The
only
struggle
a
cobbler
would
have
with
them
is
forming
a
shieldball
and
balancing
energy.
|