1 |
I don't think Cloakbots are [i]easy[/i] for new players but compared to most other factories it's at least a reasonable option.
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1 |
I don't think Cloakbots are [i]easy[/i] for new players but compared to most other factories it's at least a reasonable option.
|
2 |
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2 |
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3 |
Rovers are arguably more straightforward once one understands Scorcher but are not necessarily playable on all maps.
|
3 |
Rovers are arguably more straightforward once one understands Scorcher but are not necessarily playable on all maps.
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4 |
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4 |
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5 |
Shieldbots are also a reasonable option but have their own difficulties in terms of unit control and force composition.
|
5 |
Shieldbots are also a reasonable option but have their own difficulties in terms of unit control and force composition.
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6 |
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6 |
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7 |
Hover,
Amph
and
Spider
aren't
completely
nonviable
for
new
players
but
don't
seem
any
easier
than
Cloaky,
and
there
are
several
maps
on
which
each
is
not
great.
The
other
factories
are
almost
entirely
unsuitable
for
new
players
to
learn
the
game
with.
|
7 |
Hover,
Amph
and
Spider
aren't
completely
nonviable
for
new
players
but
don't
seem
any
easier
than
Cloaky,
and
there
are
several
maps
on
which
each
is
not
great.
The
other
factories
are
almost
entirely
unsuitable
for
new
players
to
learn
the
game
with
as
a
general
rule
(
although
if
Tanks
really
calls
to
you
I
guess
you
could
play
that)
.
|
8 |
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|
8 |
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9 |
Almost every unit in Zero-K is, in its own way, difficult to use optimally so a list like in the OP isn't that useful without comparison to other factories.
|
9 |
Almost every unit in Zero-K is, in its own way, difficult to use optimally so a list like in the OP isn't that useful without comparison to other factories.
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