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Just checked the newbie guide on the Wiki, and it says cloakbots best factory for beginners.
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Just checked the newbie guide on the Wiki, and it says cloakbots best factory for beginners.
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From what I could tell, this is also the prevailing attitude by the community.
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From what I could tell, this is also the prevailing attitude by the community.
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I ask whether this is actually true. It takes more skill to start off with Cloakbots than other factories, is what I say
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I ask whether this is actually true. It takes more skill to start off with Cloakbots than other factories, is what I say
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Consider the Glaive:
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Consider the Glaive:
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Cheap
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Cheap
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Small HP
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Small HP
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High damage per cost
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High damage per cost
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Fast
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Fast
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Short-ranged
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Short-ranged
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Regens HP
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Regens HP
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The opening unit is an extremely good raider, but requires knowledge of grouped unit control. This is because on a 1v1, the Glaive almost always loses since its too weak to stand against any raider due to either being outranged, outdpsed, kited due to short range, etc. What this means is that for best results, an attack by Glaives should be done in large groups, and preferably from many directions. The problem is, for newbies, its hard to control the Glaives in such a way they can be effective as 1) newbies don't generally know how to flank and 2) newbies generally chase down raiders that kite the Glaive until the Glaives die, not giving the Glaives time to regenerate HP, making their ability to do so pointless. 3) All of the Glaives attributes tend to make it a do or die unit if you cannot manage failed attacks, since you either win with some casualties, or
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The opening unit is an extremely good raider, but requires knowledge of grouped unit control. This is because on a 1v1, the Glaive almost always loses since its too weak to stand against any raider due to either being outranged, outdpsed, kited due to short range, etc. What this means is that for best results, an attack by Glaives should be done in large groups, and preferably from many directions. The problem is, for newbies, its hard to control the Glaives in such a way they can be effective as 1) newbies don't generally know how to flank and 2) newbies generally chase down raiders that kite the Glaive until the Glaives die, not giving the Glaives time to regenerate HP, making their ability to do so pointless. 3) All of the Glaives attributes tend to make it a do or die unit if you cannot manage failed attacks, since you either win with some casualties, or
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lose all the Glaives under your command
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lose all the Glaives under your command
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What this means is while the Glaive is a strong raider in the right hands, it takes decent game knowledge to be used well, something I most newbies will not have and therefore, will not do well using the Glaive.
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What this means is while the Glaive is a strong raider in the right hands, it takes decent game knowledge to be used well, something I most newbies will not have and therefore, will not do well using the Glaive.
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Then Rockos:
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Then Rockos:
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\n
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Cheap
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Cheap
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Decent damage
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Decent damage
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Short ranged compared to others
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Short ranged compared to others
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Slow speed rockets.
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Slow speed rockets.
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Slows down when firing.
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Slows down when firing.
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Essentially, the Rocko must be made in large groups to be able to engage enemy skirmishers without losing too many Rockos, along with requiring basic line-movement to get the most out of the Rocko. Again, I don't think newbies know how to efficiently use the Rocko as a skirmisher, since its short range, low damage and slow speed mean enemy skirmishers can wipe it out easily if the Rockos are not used well. Nevermind the fact it needs to be line-moved or the Rockos get in each other's way, which is harder than simply clicking on a target and firing on it.
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Essentially, the Rocko must be made in large groups to be able to engage enemy skirmishers without losing too many Rockos, along with requiring basic line-movement to get the most out of the Rocko. Again, I don't think newbies know how to efficiently use the Rocko as a skirmisher, since its short range, low damage and slow speed mean enemy skirmishers can wipe it out easily if the Rockos are not used well. Nevermind the fact it needs to be line-moved or the Rockos get in each other's way, which is harder than simply clicking on a target and firing on it.
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What this means is: The Rocko is a good skirmisher, but it requires decent unit control to be used effectively, something newbies do not have, and therefore, will trade very badly with the Rockos and lose significant amounts of them.
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What this means is: The Rocko is a good skirmisher, but it requires decent unit control to be used effectively, something newbies do not have, and therefore, will trade very badly with the Rockos and lose significant amounts of them.
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Then the Reaver/Warrior:
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Then the Reaver/Warrior:
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Slow
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Slow
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Impressive DPS
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Impressive DPS
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Low HP
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Low HP
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Regenerates HP
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Regenerates HP
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Short ranged.
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Short ranged.
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Again, the Reaver needs good unit control to be used right, since it cannot be sent to attack enemy fortifications without taking significant damage due to its short range, and most players will avoid running into one with raiders, so the player has to find a way to circumvent that fact. Other problems is that it needs to be managed effectively if it is to be used well: Line moving, and getting enough time to regenerate its HP, along with getting it close enough to deal lots of damage. As you can probably tell, requiring decent game knowledge and unit control to effectively use the Reaver makes it unsuitable for newbies.
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Again, the Reaver needs good unit control to be used right, since it cannot be sent to attack enemy fortifications without taking significant damage due to its short range, and most players will avoid running into one with raiders, so the player has to find a way to circumvent that fact. Other problems is that it needs to be managed effectively if it is to be used well: Line moving, and getting enough time to regenerate its HP, along with getting it close enough to deal lots of damage. As you can probably tell, requiring decent game knowledge and unit control to effectively use the Reaver makes it unsuitable for newbies.
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Then the assault unit, the Knight/Zeus:
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Then the assault unit, the Knight/Zeus:
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Expensive (350metal is quite a bit, considering that only Minotaur,Grizzly and Jack have more metal cost for an assault unit)
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Expensive (350metal is quite a bit, considering that only Minotaur,Grizzly and Jack have more metal cost for an assault unit)
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Short ranged
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Short ranged
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Stun gun
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Stun gun
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Decent DPS
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Decent DPS
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Decent HP
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Decent HP
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Slow
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Slow
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DOES NOT regen HP
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DOES NOT regen HP
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\n
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Same
as
the
Reaver:
Short
ranged
and
needs
to
be
line
moved,
along
with
being
used
in
such
a
way
the
Knights
can
effectively
close
range
whilst
not
taking
extreme
amounts
of
damage.
Due
to
its
slow
speed,
it
has
problems
pushing
into
heavy
defences
without
the
use
of
other
units,
and
due
to
its
lightning
gun,
it
does
better
when
used
with
other
units.
Essentially,
to
be
used
at
its
best,
the
Knight
requires
the
use
of
other
units
to
deal
with
its
weakness:
Glaives/Iris
to
get
close
range,
Rocko
to
deal
with
enemy
skirmishers,
Reaver
to
deal
with
unit
swarms
etc.
Again,
this
makes
the
Knight
unsuitable
for
newbie
use.
It
does
not
help
that
every
Knight
that
dies
is
extremely
hard
to
replace
by
most
factory
standards,
and
it
also
lacks
HP.
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Same
as
the
Reaver:
Short
ranged
and
needs
to
be
line
moved,
along
with
being
used
in
such
a
way
the
Knights
can
effectively
close
range
whilst
not
taking
extreme
amounts
of
damage.
Due
to
its
slow
speed,
it
has
problems
pushing
into
heavy
defences
without
the
use
of
other
units,
and
due
to
its
lightning
gun,
it
does
better
when
used
with
other
units.
Essentially,
to
be
used
at
its
best,
the
Knight
requires
the
use
of
other
units
to
deal
with
its
weakness:
Glaives/Iris
to
get
close
range,
Rocko
to
deal
with
enemy
skirmishers,
Reaver
to
deal
with
unit
swarms
etc.
Again,
while
this
can
be
used
very
effectively
by
skilled
players,
by
circumventing
its
weaknesses,
this
makes
the
Knight
unsuitable
for
newbie
use.
It
does
not
help
that
every
Knight
that
dies
is
extremely
hard
to
replace
by
most
factory
standards,
and
it
also
lacks
HP.
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\n
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Sling:
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Sling:
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\n
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Cheap
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Cheap
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Low DPS
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Low DPS
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Short range compared to other artillery
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Short range compared to other artillery
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Actually, this is good for newbies to use since its really simple to be used well enough. The fact its cheap helps as well. All it really requires is screening Reavers/Glaives to be safe from raider attacks.
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Actually, this is good for newbies to use since its really simple to be used well enough. The fact its cheap helps as well. All it really requires is screening Reavers/Glaives to be safe from raider attacks.
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Then the Scythe:
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Then the Scythe:
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Requires energy management (it uses E, though not to extreme amounts)
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Requires energy management (it uses E, though not to extreme amounts)
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Regens HP
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Regens HP
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Good DPS
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Good DPS
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Needs good cloak management
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Needs good cloak management
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Expensive raider
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Expensive raider
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By virtue of its cloak, I would say the Scythe is actually not that hard to use since it does not really suffer from short range as it mitigates it with cloak. If a newbie wanted to assasinate Commanders/mess with economy, Scythes can be used relatively well enough. Only problems that really matter would be having to micro a few Scythes to be constantly stabbing at enemy economy whilst avoiding getting hunted down, but for basic usage (ie using it like a cloaked Glaive), it isn't as bad, and the fact that losing Scythes hurt pretty bad. But the cloak somewhat mitigates the risk and since it can regenerate HP, it does not really affect the Scythe unless the newbie decides to rush enemy fortifications with this.
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By virtue of its cloak, I would say the Scythe is actually not that hard to use since it does not really suffer from short range as it mitigates it with cloak. If a newbie wanted to assasinate Commanders/mess with economy, Scythes can be used relatively well enough. Only problems that really matter would be having to micro a few Scythes to be constantly stabbing at enemy economy whilst avoiding getting hunted down, but for basic usage (ie using it like a cloaked Glaive), it isn't as bad, and the fact that losing Scythes hurt pretty bad. But the cloak somewhat mitigates the risk and since it can regenerate HP, it does not really affect the Scythe unless the newbie decides to rush enemy fortifications with this.
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Iris:
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Iris:
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Using this to flank, avoid enemies etc requires knowledge on what to do when stuff goes wrong, where most of the enemy's economy is, where their factory and Commander is etc. To use it in this function requires skill and is probably not suitable for newbies. But for simple functions such as letting Knights and Reavers come close, it is not too bad at that function unless the firing state of the units inside give their location away.
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Using this to flank, avoid enemies etc requires knowledge on what to do when stuff goes wrong, where most of the enemy's economy is, where their factory and Commander is etc. To use it in this function requires skill and is probably not suitable for newbies. But for simple functions such as letting Knights and Reavers come close, it is not too bad at that function unless the firing state of the units inside give their location away.
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Imp:
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Imp:
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Cloaked EMP
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Cloaked EMP
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This is really effective, but requires planning to be used well (mining probable locations of attack) (using Iris to get close enough) and needs units around it to finish the stunned enemies off. Since it cannot be used in a simplistic 'rush the enemy down' most of the time, and requires unit coordination to finish enemies off, along with crippling their own side if the Imp attack goes wrong, it is not a suitable unit for newbies if they want to use this well (ie stunning the enemies and not themselves)
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This is really effective, but requires planning to be used well (mining probable locations of attack) (using Iris to get close enough) and needs units around it to finish the stunned enemies off. Since it cannot be used in a simplistic 'rush the enemy down' most of the time, and requires unit coordination to finish enemies off, along with crippling their own side if the Imp attack goes wrong, it is not a suitable unit for newbies if they want to use this well (ie stunning the enemies and not themselves)
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Phantom:
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Phantom:
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\n
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Cloaked
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Cloaked
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High burst
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High burst
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Slow
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Slow
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Decent range
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Decent range
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Projectile gives it away
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Projectile gives it away
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To be used at its most effective, the Phantom should be on hold fire and only fires on HVTs. But it can do decently well if it just fires at will since unless its targeting something very fast, the Phantom can generally score a kill. All it needs is riots to prevent it from being rushed down by raiders, but this can easily be deal with by embedding the Phantom in the cloakbot army, or placing the Phantom behind it. Essentially, the Phantom can be used decently, by newbies, without requiring too much game knowledge.
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To be used at its most effective, the Phantom should be on hold fire and only fires on HVTs. But it can do decently well if it just fires at will since unless its targeting something very fast, the Phantom can generally score a kill. All it needs is riots to prevent it from being rushed down by raiders, but this can easily be deal with by embedding the Phantom in the cloakbot army, or placing the Phantom behind it. Essentially, the Phantom can be used decently, by newbies, without requiring too much game knowledge.
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In
all:
There
are
3
combat
units
that
are
suitable
for
newbies
use
-
Scythe,
Sling,
and
Phantom.
The
other
units
require
too
much
skill
to
be
used
effectively
by
newbies
(
by
that
I
mean
actually
winning
battles
without
significantly
taking
damage)
,
and
this
makes
the
Cloakbot
factory
unsuitable
for
newbies.
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In
all:
There
are
3
combat
units
that
are
suitable
for
newbies
use
-
Scythe,
Sling,
and
Phantom.
The
other
units
require
too
much
skill
to
be
used
effectively
by
newbies
(
by
that
I
mean
actually
winning
battles
without
significantly
taking
damage)
,
despite
the
fact
that
when
said
units
are
used
well,
it
can
swing
the
tide
of
battle
firmly
towards
the
newbie
and
this
makes
the
Cloakbot
factory
unsuitable
for
newbies.
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Thus:
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Thus:
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I think that we should encourage newbies to look for different factories that are easier, instead of telling them the Cloabot factory is the best factory for them to use.
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I think that we should encourage newbies to look for different factories that are easier, instead of telling them the Cloabot factory is the best factory for them to use.
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