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1 |
the map size and overall idea is nice.
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2 |
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3 |
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5 |
suggestions:
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1 |
- a bit hard to tell the ground altitude profile from the texture, maybe multiplying/overlaying the texture with a translucent heightmap would make the profile clearer
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- a bit hard to tell the ground altitude profile from the texture, maybe multiplying/overlaying the texture with a translucent heightmap would make the profile clearer
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2 |
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3 |
- metal is a bit too concentrated along the south-west and north-east paths
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- metal is a bit too concentrated along the south-west and north-east paths
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- sky fog too intense, too bright (may be issue with recent engines, though)
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- sky fog too intense, too bright (may be issue with recent engines, though)
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- metal spots not shown on minimap (this is probably irrelevant for ZK)
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- metal spots not shown on minimap (this is probably irrelevant for ZK)
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13 |
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9 |
- metal spots look unnatural, maybe the ones I've been using lately would fit better (use 6x6 decals)
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- metal spots look unnatural, maybe the ones I've been using lately would fit better (use 6x6 decals)
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[url=https://gofile.io/?c=wpeBsz]LINK HERE[/url]
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[url=https://gofile.io/?c=wpeBsz]LINK HERE[/url]
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