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Map Vantage vBeta2

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Date Editor Before After
9/21/2019 1:50:55 PMPTrankraaar before revert after revert
Before After
1 the map size and overall idea is nice.
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5 suggestions:
1 - a bit hard to tell the ground altitude profile from the texture, maybe multiplying/overlaying the texture with a translucent heightmap would make the profile clearer 6 - a bit hard to tell the ground altitude profile from the texture, maybe multiplying/overlaying the texture with a translucent heightmap would make the profile clearer
2 \n 7 \n
3 - metal is a bit too concentrated along the south-west and north-east paths 8 - metal is a bit too concentrated along the south-west and north-east paths
4 \n 9 \n
5 - sky fog too intense, too bright (may be issue with recent engines, though) 10 - sky fog too intense, too bright (may be issue with recent engines, though)
6 \n 11 \n
7 - metal spots not shown on minimap (this is probably irrelevant for ZK) 12 - metal spots not shown on minimap (this is probably irrelevant for ZK)
8 \n 13 \n
9 - metal spots look unnatural, maybe the ones I've been using lately would fit better (use 6x6 decals) 14 - metal spots look unnatural, maybe the ones I've been using lately would fit better (use 6x6 decals)
10 [url=https://gofile.io/?c=wpeBsz]LINK HERE[/url] 15 [url=https://gofile.io/?c=wpeBsz]LINK HERE[/url]
11 \n 16 \n
12 \n 17 \n