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[quote]transporting units through this maybe same like teleporting, not "navigating through"[/quote]
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[quote]transporting units through this maybe same like teleporting, not "navigating through"[/quote]
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Unlike teleport-tunnels, train tunnels could be continuous rather than discrete.
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Unlike teleport-tunnels, train tunnels could be continuous rather than discrete.
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They would still have UI problems (how do you control something that's obscured by terrain?), but you could still integrate train-tunnels much easier into the gameplay than you could normal ground unit tunnels.
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They would still have UI problems (how do you control something that's obscured by terrain?), but you could still integrate train-tunnels much easier into the gameplay than you could normal ground unit tunnels.
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Bridges are a bit better here because they don't have the UI problem.
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