1 |
Assuming perfect balance, FFA actually doesn't count nearly as much for team rating as I'd like it to. The "weight" of each game in your rating history is inversely proportional to the number of players in that game. This means, that big FFAs which are very hard to win count only very little towards team rating. Additionally, FFAs are modeled as team games of the winner against the losers. This doesn't take into the account the fact that the win chance is split among many more than just two teams.
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1 |
Assuming perfect balance, FFA actually doesn't count nearly as much for team rating as I'd like it to. The "weight" of each game in your rating history is inversely proportional to the number of players in that game. This means, that big FFAs which are very hard to win count only very little towards team rating. Additionally, FFAs are modeled as team games of the winner against the losers. This doesn't take into the account the fact that the win chance is split among many more than just two teams.
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2 |
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2 |
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3 |
So, besides FFA wins being a more reliable indicator of skill than teams (solo performance), FFAs are already weighted much less than they probably should be. Keep in mind that FFA losses on the other hand are one of the least informative game results, as you are expected to lose.
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3 |
So, besides FFA wins being a more reliable indicator of skill than teams (solo performance), FFAs are already weighted much less than they probably should be. Keep in mind that FFA losses on the other hand are one of the least informative game results, as you are expected to lose.
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4 |
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4 |
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5 |
As
to
the
transferability
of
the
FFA
<->
Teams
skill
set,
you'd
need
much
more
data
per
player
for
a
split
rating
to
be
effective.
The
1v1
<->
Teams
split
already
only
exists
such
that
players
can
play
team
games
without
affecting
their
competitive
rating.
|
5 |
As
for
the
transferability
of
the
FFA
<->
Teams
skill
set,
you'd
need
much
more
data
per
player
for
a
split
rating
to
be
effective.
The
1v1
<->
Teams
split
already
only
exists
so
that
players
can
play
team
games
without
affecting
their
competitive
rating.
|