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Hercules Transport Bug

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Date Editor Before After
9/8/2019 3:19:12 AMUSrankSteel_Blue before revert after revert
9/7/2019 5:08:13 PMUSrankSteel_Blue before revert after revert
Before After
1 A lot of your cases weren't really fair, because the herculese seems to have died in different sevarities. 1 A lot of your cases weren't really fair, because the herculese seems to have died in different sevarities.
2 \n 2 \n
3 I did some more drops 3 I did some more drops
4 https://www.youtube.com/watch?v=zEwUCIxKNWQ 4 https://www.youtube.com/watch?v=zEwUCIxKNWQ
5 \n 5 \n
6 Scorpions: 0:00
7 Dantes: 1:17
8 Paladins: 2:28
9 Catapults and Funnelwebs: 2:51
10 Detriments: 4:11
11 \n
6 More testing to be done, but it looks like the shield hitbox of funnelweb is used. Detriment behaves very strangely, and there always looks to be a little strangeness when units decouple after death, but it's definitely more pronounced for some units. 12 More testing to be done, but it looks like the shield hitbox of funnelweb is used. Detriment behaves very strangely, and there always looks to be a little strangeness when units decouple after death, but it's definitely more pronounced for some units.
7 \n 13 \n
8 it also is strange when a unit passes underground carried by Hercules the intersection point with the ground is behind it. 14 it also is strange when a unit passes underground carried by Hercules the intersection point with the ground is behind it.