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Ladder rework

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Date Editor Before After
9/6/2019 7:30:18 AMCHrankAdminDeinFreund before revert after revert
Before After
1 @aeonios This problem with colors remains as long as we value matchmaking and casual ladders equally. To be in the top 1% of MM you have to be in the top 2, for casual in the top 14. Thus the majority of players are going to get their purple badge in casual. If we wanted the MM ladder to be as smooth as the casual we'd have to give it easier percentiles. 1 @aeonios This problem with colors remains as long as we value matchmaking and casual ladders equally. To be in the top 1% of MM you have to be in the top 2, for casual in the top 14. Thus the majority of players are going to get their purple badge in casual. If we wanted the MM ladder to be as smooth as the casual we'd have to give it easier percentiles.
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3 Rank or rating decay during inactivity is something I explicitly avoided, as it would add the dreaded rating change without playing right back in. Instead I'd rather just remove inactive players from the ladders. 3 Rank or rating decay during inactivity is something I explicitly avoided, as it would add the dreaded rating change without playing right back in. Instead I'd rather just remove inactive players from the ladders.
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5 As for that 3 digit rating you're suggesting. The percentiles are already calculated, so we could just display them instead of Elo numbers.