Post edit history
Map RandomMapGen12x12 1.6.4 ZK
Before | After | ||
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1 | Also, there is a new issue where the mex circles end up under the map before commanders spawn. This might be related to [url=https://github.com/ZeroK-RTS/Zero-K/commit/c88bb584f634aadb583d6eb60a8de68a46684371]this commit[/url] | 1 | Also, there is a new issue where the mex circles end up under the map before commanders spawn. This might be related to [url=https://github.com/ZeroK-RTS/Zero-K/commit/c88bb584f634aadb583d6eb60a8de68a46684371]this commit[/url] |
2 | \n | 2 | \n |
3 | It's not serious though, as the spots are still visible without the circles on them. | 3 | It's not serious though, as the spots are still visible without the circles on them, and this only happens during startspot placement. |