Post edit history
Starlight Bugs
Before | After | ||
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1 | A proper solution to Starlight (and other spherical range weapons) weapon UI would be to extend [url=https://github.com/spring/spring/blob/65dcf2116d211c29388890aa27a5a04e042d554e/rts/Rendering/GL/glExtra.cpp#L60]the engine function[/url] that draws the range circles. | 1 | A proper solution to Starlight (and other spherical range weapons) weapon UI would be to extend [url=https://github.com/spring/spring/blob/65dcf2116d211c29388890aa27a5a04e042d554e/rts/Rendering/GL/glExtra.cpp#L60]the engine function[/url] that draws the range circles. |
2 | \n | 2 | \n |
3 | Currently it compensates for ballistics per angle by calculating how much range boost the weapon gets. For spherical weapons, it could compensate for the effective loss of range when their aimpoint is high up. | 3 | Currently it compensates for ballistics by binary-searching how much range boost the weapon gets per angle of the circle. For spherical weapons, it could compensate for the effective loss of range when their aimpoint is high up. |