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[quote]Because it is what happends in 95% of the FFA games. [/quote]
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[quote]Because it is what happends in 95% of the FFA games. [/quote]
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Does this happen more often on maps which are naturally divided into symmetric domains? E.g. on this map you expect to control exactly as much territory as everyone else because everything clearly and symmetrically belongs to some player's domain.
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Does this happen more often on maps which are naturally divided into symmetric domains? E.g. on this map you expect to control exactly as much territory as everyone else because everything clearly and symmetrically belongs to some player's domain.
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On SandCastles there's some contested territory (the middle) but generally unless you lose your castle you also expect to not be very poor and the castles themselves are very difficult to attack without superweapons.
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On SandCastles there's some contested territory (the middle) but generally unless you lose your castle you also expect to not be very poor and the castles themselves are very difficult to attack without superweapons.
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Europe and Hunters results in superweapons almost always, but i think there it's more of a case of the map being so big that the economies can eventually afford the superweapons trivially.
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Europe and Hunters results in superweapons almost always, but i think there it's more of a case of the map being so big that the economies can eventually afford the superweapons trivially.
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Black Star also has defensible starts, but in my experience is just as often wiped with paladins / detriments / spam rather than a superweapon.
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Black Star also has defensible starts, but in my experience is just as often wiped with paladins / detriments / spam rather than a superweapon.
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Splintered
Tropics
results
in
superweapons
much
rarer,
because
there
are
always
reasons
and
benefits
to
incremental
conflict
in
the
form
of
contested
mexes
between
the
starting
oases,
and
the
oases
themselves
are
far
from
being
unassailable.
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11 |
Splintered
Tropics
results
in
superweapons
much
rarer,
because
there
are
always
reasons
and
benefits
to
incremental
conflict
in
the
form
of
contested
mexes
between
the
starting
oases,
and
the
oases
themselves
are
far
from
being
unassailable.
Plus
i
guess
few
chokepoints
leads
to
mobile
warfare.
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TL;DR i think Energy Spire Plain is a bad map for ZK FFA.
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TL;DR i think Energy Spire Plain is a bad map for ZK FFA.
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