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Engine-Question

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Date Editor Before After
8/21/2019 12:27:58 PMAUrankAdminGoogleFrog before revert after revert
8/21/2019 12:26:28 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 I assume that every instance of 'team' so far in this thread is intended to be 'allyTeam', otherwise nothing makes sense. 1 I assume that every instance of 'team' so far in this thread is intended to be 'allyTeam', otherwise nothing makes sense.
2 \n 2 \n
3 @Anarchid every way to draw the line that I see results in some level of weirdness. I dislike having the UI lie so my current candidate of a change is to make every nanoframe placed by a handicapped allyteam be have its cost increased by X% upon creation. The UI for that allyteam can reflect the change on construction orders. 3 @Anarchid every way to draw the line that I see results in some level of weirdness. I dislike having the UI lie so my current candidate of a change is to make every nanoframe placed by a handicapped allyteam be have its cost increased by X% upon creation. The UI for that allyteam can reflect the change on construction orders.
4 \n 4 \n
5 It is open as to whether a unit should have its cost change upon being captured. Extreme handicaps could be used to generate resources in FFA if costs are changed. If costs are not changed then someone could end up with a mixed army of cheap and expensive units that are otherwise identical. 5 It is open as to whether a unit should have its cost change upon being captured. Extreme handicaps could be used to generate resources in FFA if costs are changed. If costs are not changed then someone could end up with a mixed army of cheap and expensive units that are otherwise identical.
6 \n 6 \n
7 Also, resurrect is problematic. I don't know how to make it more expensive. 7 Also, resurrect is problematic. I don't know how to make it more expensive.
8 \n
9 @DeinFreund I don't know what I am meant to be looking at.