1 |
>Krow just has a lot of hp and can run back to aa.
|
1 |
>Krow just has a lot of hp and can run back to aa.
|
2 |
\n
|
2 |
\n
|
3 |
THIS IS THE ILLNESS.
|
3 |
THIS IS THE ILLNESS.
|
4 |
\n
|
4 |
\n
|
5 |
Vamp not being able to kill is just a symptom. Fix Krow and Vamp gets fixed automatically.
|
5 |
Vamp not being able to kill is just a symptom. Fix Krow and Vamp gets fixed automatically.
|
6 |
\n
|
6 |
\n
|
7 |
Basically,
Krow
outruns
everything.
It's
faster
than
a
raider!
It
goes
against
everything
"assault
unit"
means.
It
has
insane
burst
dps
(
one-shots
a
12,
000
HP
Warlord
for
those
still
paying
attention)
,
can
kill
spam,
and
has
own
limited
AA.
It
totally
breaks
any
sort
of
attempt
to
define
a
role
for
this
unit.
It
does
every
single
role
in
the
game:
assault,
skirmish,
riot,
and
anti-heavy.
And
it
does
them
all
extremely
well.
|
7 |
Basically,
Krow
outruns
everything.
It's
faster
than
a
raider!
It
goes
against
everything
"assault
unit"
means.
It
has
insane
burst
dps
(
one-shots
a
12,
000
HP
Warlord
for
those
still
paying
attention)
,
can
kill
spam,
and
has
own
limited
AA.
It
totally
breaks
any
sort
of
attempt
to
define
a
role
for
this
unit.
It
does
every
single
role
in
the
game:
assault,
skirmish,
riot,
AA,
and
anti-heavy.
And
it
does
them
all
extremely
well.
Except
AA,
which
it
does
pretty
darn
well.
|
8 |
\n
|
8 |
\n
|
9 |
The worst part is that it has a limited set of (boring) mobile counters. Even the "best" AA in the game (Archangel) is still much, much slower and really serves as more of an almost-static (vs. mobile) defense vs Krows. Today Sak kept telling everyone to spam Vamps vs. Krow rush. Really? That's it?!? ZK is a game of MANY counters to each scenario, and the best Sak can say is to spam Vamps? A unit that is ONLY useful vs. other air? It's boring and reactive.
|
9 |
The worst part is that it has a limited set of (boring) mobile counters. Even the "best" AA in the game (Archangel) is still much, much slower and really serves as more of an almost-static (vs. mobile) defense vs Krows. Today Sak kept telling everyone to spam Vamps vs. Krow rush. Really? That's it?!? ZK is a game of MANY counters to each scenario, and the best Sak can say is to spam Vamps? A unit that is ONLY useful vs. other air? It's boring and reactive.
|
10 |
\n
|
10 |
\n
|
11 |
Is that the kind of game we want people playing? I can see it now:
|
11 |
Is that the kind of game we want people playing? I can see it now:
|
12 |
>Ally 1: Enemy just finished Krow!
|
12 |
>Ally 1: Enemy just finished Krow!
|
13 |
>Ally 2: Sigh, guess I'd better spam Vamps....
|
13 |
>Ally 2: Sigh, guess I'd better spam Vamps....
|
14 |
>Ally 1: Welcome to ZK.
|
14 |
>Ally 1: Welcome to ZK.
|
15 |
\n
|
15 |
\n
|
16 |
Krows need to be less able to take out a huge swath of enemies in a single shot. Why not simple slow it down? It can be amazing vs. fixed defenses and poor vs. mobile units. It's ability to quickly move in, drop at 20K damage bomb, and move out quickly is simply too much.
|
16 |
Krows need to be less able to take out a huge swath of enemies in a single shot. Why not simple slow it down? It can be amazing vs. fixed defenses and poor vs. mobile units. It's ability to quickly move in, drop at 20K damage bomb, and move out quickly is simply too much.
|