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Zero-K v1.7.7.0 - Performance and Shading

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Date Editor Before After
7/31/2019 4:50:04 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I accidentally disabled the click-hold terraform UI for people who had already launched with the old defaults. That was bad, and you can enable the UI again with these options. 1 I accidentally disabled the click-hold terraform UI for people who had already launched with the old defaults. That was bad, and you can enable the UI again with these options.
2 https://i.imgur.com/wZEQtsG.png 2 https://i.imgur.com/wZEQtsG.png
3 \n 3 \n
4 I have actually created four terraform UIs in my search for a way to make structure terraform easy to place. Having multiple parallel UIs for one action in the default interface is pretty bad, and it is especially bad when I consider the more recently created UIs to be superior than the earlier ones. Unfortunately, current players had first learnt the worse UI. I thought I had solved this caveat by making the default only apply to new players, but apparently I was mistaken. 4 I have actually created four terraform UIs in my search for a way to make structure terraform easy to place. Having multiple parallel UIs for one action in the default interface is pretty bad, and it is especially bad when I consider the more recently created UIs to be superior than the earlier ones. Unfortunately, current players had first learnt the worse UI. I thought I had solved this caveat by making the default only apply to new players, but apparently I was mistaken.
5 \n 5 \n
6 This loadscreen talks about the most recent UI, and it also needs editing to reflect the new default. 6 This loadscreen talks about the most recent UI, and it also needs editing to reflect the new default.
7 https://i.imgur.com/s8OOdri.png 7 https://i.imgur.com/s8OOdri.png
8 \n 8 \n
9 The click-hold UI has quite a few drawbacks: 9 The click-hold UI has quite a few drawbacks:
10 * Each structure you wish to place requires additional clicks. 10 * Each structure you wish to place requires additional clicks.
11 * It snaps the mouse to a position on the screen. 11 * It snaps the mouse to a position on the screen.
12 * A player who is just being slow to place their structure can accidentally enable it. 12 * A player who is just being slow to place their structure can accidentally enable it.
13 * Accidentally doing something that snaps your mouse to the screen and creates a big green spire is terrible. 13 * Accidentally doing something that snaps your mouse to the screen and creates a big green spire is terrible.
14 * It works terribly with queuing. 14 * It works terribly with queuing.
15 * It is hard to match the heights of multiple structures placed in a row. 15 * It is hard to match the heights of multiple structures placed in a row.
16 \n 16 \n
17 https://i.imgur.com/pYAZLMl.png 17 https://i.imgur.com/pYAZLMl.png
18 The B and Alt+MouseWheel UI solves many of those issues. 18 The B and Alt+MouseWheel UI solves many of those issues.
19 * The selected height is persistent, like persistent build spacing, which is nice when Skydusts are always up and Caretakers are always down. 19 * The selected height is persistent, like persistent build spacing, which is nice when Skydusts are always up and Caretakers are always down.
20 * You can set a height then shift-click to queue a bunch of structures at that height. 20 * You can set a height then shift-click to queue a bunch of structures at that height.
21 * No extra clicks are required to place a structure.
21 * It does not snap the mouse to the screen. 22 * It does not snap the mouse to the screen.
22 * The hotkeys (B and C/V to change height) are discoverable in the Hotkeys menu right next to Z/X to change spacing. 23 * The hotkeys (B and C/V to change height) are discoverable in the Hotkeys menu right next to Z/X to change spacing.