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Bertha Range

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Date Editor Before After
7/29/2019 6:26:34 AMAUrankAdminAquanim before revert after revert
7/29/2019 12:10:33 AMAUrankAdminAquanim before revert after revert
7/29/2019 12:10:00 AMAUrankAdminAquanim before revert after revert
Before After
1 I would like to see Bertha less effective at point-blank range; its ability to defend itself from direct attacks feels a little silly. 1 I would like to see Bertha less effective at point-blank range; its ability to defend itself from direct attacks feels a little silly.
2 \n 2 \n
3 I still feel like the energy requirement will primarily add irritation to the Bertha user's game experience without adding meaningful and practical tactical options to the other team. If you can't kill the Bertha itself, being able to shut down the grid for a meaningful length of time feels like a pipe dream. *Maybe* with decreased range this changes a bit. 3 I still feel like the energy requirement will primarily add irritation to the Bertha user's game experience without adding meaningful and practical tactical options to the other team. If you can't kill the Bertha itself, being able to shut down the grid for a meaningful length of time feels like a pipe dream. *Maybe* with decreased range this changes a bit.
4 \n 4 \n
5 Decreasing its range would probably not do any harm. 5 Decreasing its range would probably not do any harm.
6 \n
7 [quote](I tried putting Quant's rule into a search engine for an exact definition and the only relevant result was a thread on this forum. Does anyone have a link?)[/quote]
8 I believe Quant refers to Quantum, who was a ZK dev at one time (still accessible through Discord). The concept may have analogies in other communities but the exact term probably does not.
9 \n
10 It may be easier to think about the concept as "If units are changed to be more similar to other units the game becomes more boring, so where possible if a unit needs to be changed make it more different". This rule should be applied in conjunction with sanity checks; for instance the units with shields/cloaks all have quite different roles, so it is not a problem that they share a mechanic and their existence does not preclude the addition of other units with those mechanics, as long as they fill a previously unfilled role.