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borked graphics of outline units

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Date Editor Before After
7/18/2019 10:17:03 AMEErankAdminAnarchid before revert after revert
7/18/2019 10:16:27 AMEErankAdminAnarchid before revert after revert
7/18/2019 10:16:03 AMEErankAdminAnarchid before revert after revert
7/18/2019 10:13:08 AMEErankAdminAnarchid before revert after revert
7/18/2019 10:12:20 AMEErankAdminAnarchid before revert after revert
Before After
1 [img]https://i.imgur.com/ZzYNZW4.png[/img] 1 [img]https://i.imgur.com/ZzYNZW4.png[/img]
2 \n 2 \n
3 This is not outline. 3 This is not outline.
4 \n 4 \n
5 This looks like the Scorpion mesh wireframe, edge for edge. 5 This looks like the Scorpion mesh wireframe, edge for edge.
6 \n 6 \n
7 Neither the outline shader, nor the previous stencil outline thingy, is supposed to do this or afaict even be capable of producing this. 7 Neither the outline shader, nor the previous stencil outline thingy, is supposed to do this or afaict even be capable of producing this.
8 \n 8 \n
9 There is, however, a console command that's supposed to do just this (but afaik it also suppresses normal drawing of units) : 9 There is, however, a console command that's supposed to do just this (but afaik it also suppresses normal drawing of units) :
10 {{{ 10 {{{
11 /WireModel (unsynced): Toggle wireframe-mode drawing of model geometry 11 /WireModel (unsynced): Toggle wireframe-mode drawing of model geometry
12 }}} 12 }}}
13 \n
14 See if invoking /wiremodel or /wiremodel 0 ingame interacts with your problem.