1 |
[img]https://i.imgur.com/ZzYNZW4.png[/img]
|
1 |
[img]https://i.imgur.com/ZzYNZW4.png[/img]
|
2 |
\n
|
2 |
\n
|
3 |
This is not outline.
|
3 |
This is not outline.
|
4 |
\n
|
4 |
\n
|
5 |
This looks like the Scorpion mesh wireframe, edge for edge.
|
5 |
This looks like the Scorpion mesh wireframe, edge for edge.
|
6 |
\n
|
6 |
\n
|
7 |
Neither the outline shader, nor the previous stencil outline thingy, is supposed to do this or afaict even be capable of producing this.
|
7 |
Neither the outline shader, nor the previous stencil outline thingy, is supposed to do this or afaict even be capable of producing this.
|
8 |
\n
|
8 |
\n
|
9 |
There is, however, a console command that's supposed to do just this (but afaik it also suppresses normal drawing of units) :
|
9 |
There is, however, a console command that's supposed to do just this (but afaik it also suppresses normal drawing of units) :
|
10 |
{{{
|
10 |
{{{
|
11 |
/WireModel (unsynced): Toggle wireframe-mode drawing of model geometry
|
11 |
/WireModel (unsynced): Toggle wireframe-mode drawing of model geometry
|
12 |
}}}
|
12 |
}}}
|
|
|
13 |
\n
|
|
|
14 |
See if invoking /wiremodel or /wiremodel 0 ingame interacts with your problem.
|