1 |
how
u
ask.
this
is
just
me
creating
ideas
but
an
a.
i.
that
u
put
the
original
a.
i.
on
the
map
and
the
a.
i.
sees
it's
units
and
your
units,
make
another
a.
i.
which
is
enemy
of
that
a.
i.
vs
the
a.
i.
give
it
powers
over
that
a.
i.
and
fools
a.
i.
's
radar
or
unit
interaction
.
the
a.
i.
that
is
against
they
a.
i.
uses
a
method
which
blinds
his
a.
i.
enemy
original
one
which
i
dub
(
a.
i.
home)
view
either
by
creating
inside
a.
i.
home
radar
system
sees
blinking
dots
on
it's
radar
system
the
a.
i.
that's
blinds
a.
i.
home
which
i'll
call
a.
i.
hacker.
hacks
or
blinds
the
a.
i.
will
mess
the
a.
i.
home
radar
to
find
enemies
and
won't
give
location
to
a.
i.
home
but
instead
will
put
blinking
lights
on
it's
radar
system
thus
fooling
it.
how
u
say
i
don't
know
about
code.
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1 |
okay
forget
it
i
make
things
to
long
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2 |
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3 |
but gameplay and logical ethics in gaming from other games have taught me it's possible to put another a.i. in coding and schematics to prevent functions for the game a.i. home to see and interact. i don't know how python and coding work. but i'm making simple suggestions. so a.i. hacker has a mechanism that whenever holograms are turn on by a unit or by a silo based strucutre this a.i. is activated and they a.i. will send messages and tell it that the enemy or your units are where the blinking points are on it's radar it's way of detecting units. if the clone or holograms which look realistic to the eye or vision of a.i. it will follow them. and if its' sees the other ones it will follow also the real ones.
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4 |
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5 |
that way the a.i. has hacker a.i. which could also act neutral in the game put units invisible to a.i. home and it get turn of or on whenever a projector zero-k unit clones units or make holograms of it.
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6 |
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