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what zero-k needs is more tactics

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Date Editor Before After
6/23/2019 1:29:39 AMMXrankmoleculeman88 before revert after revert
Before After
1 this brainstorm have garnered good ideas people, there is a large field of new ideas that can benefit zero-k it for the taking. i see anarchind talks about his train making it hover will be nice. 1 this brainstorm have garnered good ideas people, there is a large field of new ideas that can benefit zero-k it for the taking. i see anarchind talks about his train making it hover will be nice.
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3 but thinking about the quantum mechanics implemented inside the game will take time. because reality check we don't really need a quantum computer to make modern computer to implement quantum tactics inside the game. scientist are still figuring out how to do it. but moleculeman knows how and can beat them to the point. frankly ideas have come to me about quantum units and tactics. 3 but thinking about the quantum mechanics implemented inside the game will take time. because reality check we don't really need a quantum computer to make modern computer to implement quantum tactics inside the game. scientist are still figuring out how to do it. but moleculeman knows how and can beat them to the point. frankly ideas have come to me about quantum units and tactics.
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7 but pls lets do what anarchind says lets put this in shelve up not only to observe but make more ideas and drafts to finally be creatable. is that we can make it possible to make zero-k look like a quantum mechanics just making it appear like it. but real physics to make real quantum tactics needs more then just adjusting numbers they need to teach people about it and making it feasible for gameplay. for example googlefrog explained ai sees the clones and will know where they are and will be pointless they'll attack the real units and ignore clones or quantum units. what's need is a method or mechanism where the ai cannot see this and follows it's pattern like what? well one is to create another a.i. inside the game that is against a.i. and can intercept the a.i. and prevent it from knowing where the units are. 7 but pls lets do what anarchind says lets put this in shelve up not only to observe but make more ideas and drafts to finally be creatable. is that we can make it possible to make zero-k look like a quantum mechanics just making it appear like it. but real physics to make real quantum tactics needs more then just adjusting numbers they need to teach people about it and making it feasible for gameplay. for example googlefrog explained ai sees the clones and will know where they are and will be pointless they'll attack the real units and ignore clones or quantum units. what's need is a method or mechanism where the ai cannot see this and follows it's pattern like what? well one is to create another a.i. inside the game that is against a.i. and can intercept the a.i. and prevent it from knowing where the units are.
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9 how u ask. this is just me creating ideas but an a.i. that u put the original a.i. on the map and the a.i. sees it's units and your units, make another a.i. which is enemy of that a.i. vs the a.i. give it powers over that a.i. and fools a.i.'s radar or unit interaction . the a.i. that is against they a.i. uses a method which blinds his a.i. enemy original one which i dub (a.i.home) view either by creating inside a.i.home radar system sees blinking dots on it's radar system the a.i. that's blinds a.i. home which i'll call a.i. hacker. hacks or blinds the a.i. will mess the a.i.home radar to find enemies and won't give location to a.i. home but instead will put blinking lights on it's radar system thus fooling it. how u say i don't know about code.
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11 but gameplay and logical ethics in gaming from other games have taught me it's possible to put another a.i. in coding and schematics to prevent functions for the game a.i. home to see and interact. i don't know how python and coding work. but i'm making simple suggestions. so a.i. hacker has a mechanism that whenever holograms are turn on by a unit or by a silo based strucutre this a.i. is activated and they a.i. will send messages and tell it that the enemy or your units are where the blinking points are on it's radar it's way of detecting units. if the clone or holograms which look realistic to the eye or vision of a.i. it will follow them. and if its' sees the other ones it will follow also the real ones.
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13 that way the a.i. has hacker a.i. which could also act neutral in the game put units invisible to a.i. home and it get turn of or on whenever a projector zero-k unit clones units or make holograms of it.