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what zero-k needs is more tactics

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Date Editor Before After
6/21/2019 7:57:26 PMMXrankmoleculeman88 before revert after revert
Before After
1 new ideas are that traps are created like faradays and starbursters and stingers. one shock them them the other one kills them. small simple defense mechanism. but zero-k should have more. it should be given idea of a trap like unit or structure u put on land like a teleporter. make teleporter where enemy get teleported in front of your defenses. some thing like a piece of square energy portal on the floor and cover it with iris cloaked. the enemy won't know it's there. djinn are too costly but a small strucuture like stinger and expensive like it gets installed at the battlefield. your enemy walk on it and get zapped into the front. 1 new ideas are that traps are created like faradays and starbursters and stingers. one shock them them the other one kills them. small simple defense mechanism. but zero-k should have more. it should be given idea of a trap like unit or structure u put on land like a teleporter. make teleporter where enemy get teleported in front of your defenses. some thing like a piece of square energy portal on the floor and cover it with iris cloaked. the enemy won't know it's there. djinn are too costly but a small strucuture like stinger and expensive like it gets installed at the battlefield. your enemy walk on it and get zapped into the front.
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4 i remember shaman making lobster kick a shogun and using it to fire on enemy very bright idea ;D the kinetic energy in this game has not fully been exploited really guys zero-k should use the basic and i mean elements in the game. for instance the sumo juggler unit. it could be possible to use the physics in game where a juggle can carry a rock and throw it to the enemy and damaging the enemy. imagine if lobsters can pick unanimated objects on the field like rocks, boulders, and big units like dante and instead of throwing into the air they sling it to the enemy and making the weight crush units and killing them. make units also weapons to throww at. 4 i remember shaman making lobster kick a shogun and using it to fire on enemy very bright idea ;D the kinetic energy in this game has not fully been exploited really guys zero-k should use the basic and i mean elements in the game. for instance the sumo juggler unit. it could be possible to use the physics in game where a juggle can carry a rock and throw it to the enemy and damaging the enemy. imagine if lobsters can pick unanimated objects on the field like rocks, boulders, and big units like dante and instead of throwing into the air they sling it to the enemy and making the weight crush units and killing them. make units also weapons to throw at.
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6 another trap is now fire mines making unit that send fire mines and burns things. put them on the floor and will burn. have more ideas put them later involving water maps. 6 another trap is now fire mines making unit that send fire mines and burns things. put them on the floor and will burn. have more ideas put them later involving water maps.
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