1 |
new ideas are that traps are created like faradays and starbursters and stingers. one shock them them the other one kills them. small simple defense mechanism. but zero-k should have more. it should be given idea of a trap like unit or structure u put on land like a teleporter. make teleporter where enemy get teleported in front of your defenses. some thing like a piece of square energy portal on the floor and cover it with iris cloaked. the enemy won't know it's there. djinn are too costly but a small strucuture like stinger and expensive like it gets installed at the battlefield. your enemy walk on it and get zapped into the front.
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1 |
new ideas are that traps are created like faradays and starbursters and stingers. one shock them them the other one kills them. small simple defense mechanism. but zero-k should have more. it should be given idea of a trap like unit or structure u put on land like a teleporter. make teleporter where enemy get teleported in front of your defenses. some thing like a piece of square energy portal on the floor and cover it with iris cloaked. the enemy won't know it's there. djinn are too costly but a small strucuture like stinger and expensive like it gets installed at the battlefield. your enemy walk on it and get zapped into the front.
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2 |
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2 |
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3 |
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4 |
i
remember
shaman
making
lobster
kick
a
shogun
and
using
it
to
fire
on
enemy
very
bright
idea
;D
the
kinetic
energy
in
this
game
has
not
fully
been
exploited
really
guys
zero-k
should
use
the
basic
and
i
mean
elements
in
the
game.
for
instance
the
sumo
juggler
unit.
it
could
be
possible
to
use
the
physics
in
game
where
a
juggle
can
carry
a
rock
and
throw
it
to
the
enemy
and
damaging
the
enemy.
imagine
if
lobsters
can
pick
unanimated
objects
on
the
field
like
rocks,
boulders,
and
big
units
like
dante
and
instead
of
throwing
into
the
air
they
sling
it
to
the
enemy
and
making
the
weight
crush
units
and
killing
them.
make
units
also
weapons
to
throww
at.
|
4 |
i
remember
shaman
making
lobster
kick
a
shogun
and
using
it
to
fire
on
enemy
very
bright
idea
;D
the
kinetic
energy
in
this
game
has
not
fully
been
exploited
really
guys
zero-k
should
use
the
basic
and
i
mean
elements
in
the
game.
for
instance
the
sumo
juggler
unit.
it
could
be
possible
to
use
the
physics
in
game
where
a
juggle
can
carry
a
rock
and
throw
it
to
the
enemy
and
damaging
the
enemy.
imagine
if
lobsters
can
pick
unanimated
objects
on
the
field
like
rocks,
boulders,
and
big
units
like
dante
and
instead
of
throwing
into
the
air
they
sling
it
to
the
enemy
and
making
the
weight
crush
units
and
killing
them.
make
units
also
weapons
to
throw
at.
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5 |
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5 |
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6 |
another trap is now fire mines making unit that send fire mines and burns things. put them on the floor and will burn. have more ideas put them later involving water maps.
|
6 |
another trap is now fire mines making unit that send fire mines and burns things. put them on the floor and will burn. have more ideas put them later involving water maps.
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7 |
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7 |
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8 |
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8 |
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9 |
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9 |
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