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Say what??
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Say what??
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For starters Warcraft had commanders. It was the precursor of MOBA genre because of it's hero design.
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For starters Warcraft had commanders. It was the precursor of MOBA genre because of it's hero design.
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Starcraft have commanders now too albeit only in cooperation mode. Still a widely loved addition.
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Starcraft have commanders now too albeit only in cooperation mode. Still a widely loved addition.
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It shows that the strong hero figure in the army is a very good strategical concept in RTS games, that's widely used and loved.
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It shows that the strong hero figure in the army is a very good strategical concept in RTS games, that's widely used and loved.
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As for irony dripping off of Your comment: my comparison made a lot more sense since Supreme Commander is a part of the same "series" as Zero-K (let's call it TA series for simplicity) while C&C, SC and WC are not. So please, less sarcasm, more constructivity.
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As for irony dripping off of Your comment: my comparison made a lot more sense since Supreme Commander is a part of the same "series" as Zero-K (let's call it TA series for simplicity) while C&C, SC and WC are not. So please, less sarcasm, more constructivity.
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EDIT: Since You edited Your post I will too. I do not follow rule of cool. I follow the rule of usefull. I understand people wanting stronger Commander because I also feel that right now it's just a little better builder. I feel like both having and loosing Commander should be a big deal and not just an ignorable detail. It actually adds risk-reward strategy making to using commander.
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