1 |
My standard repeated suggestion is to give it self radar jamming for starters. It can hit only air units so it should be more resistant to ground anti-air.
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1 |
My standard repeated suggestion is to give it self radar jamming for starters. It can hit only air units so it should be more resistant to ground anti-air.
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2 |
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2 |
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3 |
Easy "fix" for nimbus could be restricting gun angle to ~70-80 degrees so that it cannot shoot horizontally easily and cannot retaliate at very close range. I'm not sure it needs to be done though. I like Nimbus as is.
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3 |
Easy "fix" for nimbus could be restricting gun angle to ~70-80 degrees so that it cannot shoot horizontally easily and cannot retaliate at very close range. I'm not sure it needs to be done though. I like Nimbus as is.
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4 |
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4 |
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5 |
Another idea I wanted to test out is to introducing some low damage slowing weapon among anti-air units to increase variety. My picks for testing were Raptor and Toad. Raptor used to be called Vamp - as a vampire and that gave me the fantasy of leeching upon enemy units sitting on their back and weakening them. It is slow unit so it should be dangerous.
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5 |
Another idea I wanted to test out is to introducing some low damage slowing weapon among anti-air units to increase variety. My picks for testing were Raptor and Toad. Raptor used to be called Vamp - as a vampire and that gave me the fantasy of leeching upon enemy units sitting on their back and weakening them. It is slow unit so it should be dangerous.
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6 |
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6 |
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7 |
I'm
talking
very
low
slow
dmg
dps
-
enough
for
1
unit
constant
fire
to
build
up
around
15%
slow
at
mid-weight
unit
after
5
second
and
only
combined
fire
of
many
units
(
3-4)
getting
up
to
50%.
|
7 |
I'm
talking
very
low
slow
dmg
dps
-
enough
for
1
unit
constant
fire
to
build
up
around
15%
slow
at
mid-weight
unit
(
say
Raven)
after
5
second
and
only
combined
fire
of
many
units
(
3-4)
getting
up
to
50%.
|