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Third War: A new Spring game

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Date Editor Before After
5/4/2019 2:57:53 AMUSrankCaptaintoottoot before revert after revert
5/4/2019 2:44:24 AMUSrankCaptaintoottoot before revert after revert
Before After
1 Googlefrog: 1 Googlefrog:
2 It's running off zeroK 1.6.9. I'm at work right now and I pull two 12 hours shifts the next couple days but on Monday I will look into this. You can email me at daniellong888@yahoo.com for a faster response. I've never made a repository and will probably need a walkthrough on doing that. I haven't made any source code changes though because I haven't been able to get it to compile. The only changes I've made are to the scripts in all the game's luas and whatnot. In fact I could attempt to "update" it to use the latest zeroK engine, but, I would want to test it for a while. Right now it works and it doesn't crash, and I like that. 2 It's running off zeroK 1.6.9. I'm at work right now and I pull two 12 hours shifts the next couple days but on Monday I will look into this. You can email me at daniellong888@yahoo.com for a faster response. I've never made a repository and will probably need a walkthrough on doing that. I haven't made any source code changes though because I haven't been able to get it to compile. The only changes I've made are to the scripts in all the game's luas and whatnot. In fact I could attempt to "update" it to use the latest zeroK engine, but, I would want to test it for a while. Right now it works and it doesn't crash, and I like that.
3 \n 3 \n
4 Anarchid: 4 Anarchid:
5 Yes I'd also like to see infantry trained and controlled by the platoon, 50 to 60 count each. But this is a big scripting effort that would come a lot later. I'd rather work on things like finishing urban city maps first. 5 Yes I'd also like to see infantry trained and controlled by the platoon, 50 to 60 count each. But this is a big scripting effort that would come a lot later. I'd rather work on things like finishing urban city maps first.
6 \n 6 \n
7 4hundred & Deinfreund: 7 4hundred & Deinfreund:
8 I've never heard of or seen s44. I just needed a new project, so I just took it upon myself to start making this. I've always been modding or making games since the days of Quake. I always liked zeroK and wanted to do a modern warfare rts so boom: A new game that it's own thing that doesn't take away from zeroK. 8 I've never heard of or seen s44. I just needed a new project so I just took it upon myself to start making this. I'm always working on some game project. I always liked zeroK and wanted to do a modern warfare rts so boom.
9 \n 9 \n
10 \n 10 \n
11 I'm dying to play this with people because there's so much micro potential and the AI simply can't be as cruel or clever as a human. Commandos, land mines, air micro to dodge missiles, carpet bombing at the right angles... so much cruelty potential. I think the first games of people playing will be hilarious. I'm sure someone will try building 1000+ infantry and forget about transports, only to discover that infantry are worthless without a means of moving them. All their little guys will be dead before they even got to shoot back. May as well not even given them bullets before sending them out to their doom. 11 I'm dying to play this with people because there's so much micro potential and the AI simply can't be as cruel or clever as a human. Commandos, land mines, air micro to dodge missiles, carpet bombing at the right angles... so much cruelty potential. I think the first games of people playing will be hilarious. I'm sure someone will try building 1000+ infantry and forget about transports, only to discover that infantry are worthless without a means of moving them. All their little guys will be dead before they even got to shoot back. May as well not even given them bullets before sending them out to their doom.