| 1 | 1st: is how/when/where plane not as good as gunship. I got my Cerberus killed by Lickos, but its fine, trading 3 Lickos made the cost. Faraday and Stardust make remarkable early turret combo. | 1 | 1st: is how/when/where plane not as good as gunship. I got my Cerberus killed by Lickos, but its fine, trading 3 Lickos made the cost. Faraday and Stardust make remarkable early turret combo. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | I don't think they work against nimbus. 2 nimbus kill what defense defend. | 3 | I don't think they work against nimbus. 2 nimbus kill what defense defend. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | BTW: I mean the most all-round turret build for generic protection nowadays is Faraday, instantly hit AoE EMP, survive and distract limited artillery, shoot bomber, shoot ground, and build fast. Shall get nerfed somehow. | 5 | BTW: I mean the most all-round turret build for generic protection nowadays is Faraday, instantly hit AoE EMP, survive and distract limited artillery, shoot bomber, shoot ground, and build fast. Shall get nerfed somehow. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | 2nd: Gunship have artillery but little vision and to most factory the scout role could play by AA unit no in the case here, Gunship AA with no stay power, unlikely getting fixed for its speed. Is the current design means to force building Aircraft and Gunship at the same time? | 7 | 2nd: Gunship have artillery but little vision and to most factory the scout role could play by AA unit no in the case here, Gunship AA with no stay power, unlikely getting fixed for its speed. Is the current design means to force building Aircraft and Gunship at the same time? | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | 3rd: 
            A 
            way 
            to 
            nerf 
            Swift,
             
            making 
            its 
            Missile 
            restock 
            at 
            6 
            use,
             
            afterburner 
            restock 
            at 
            2 
            use,
             
            shooting 
            6 
            missiles 
            then 
            it 
            have 
            to 
            return 
            to 
            rearm 
            for 
            greater 
            damage 
            potential. | 9 | 3rd: 
            A 
            way 
            to 
            nerf 
            Swift,
             
            making 
            its 
            Missile 
            restock 
            at 
            6 
            use,
             
            afterburner 
            restock 
            at 
            2 
            use,
             
            shooting 
            6 
            missiles 
            then 
            it 
            have 
            to 
            return 
            to 
            rearm 
            for 
            greater 
            damage 
            potential.
             
            Also,
             
            shorter 
            afterburner 
            time,
             
            allow 
            it 
            travel 
            less 
            distance 
            at 
            high 
            speed 
            it 
            okay,
             
            too 
            much 
            play 
            on 
            afterburner 
            scouting. |