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<q>Except for the connotations: you say that teamgames being random and giving low rewards makes them "difficult" with the connotation of a more worthy challenge; while i say that the same makes them tedious, stressful, and unrewarding with the connotation of being a less worthy challenge. </q>
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<q>Except for the connotations: you say that teamgames being random and giving low rewards makes them "difficult" with the connotation of a more worthy challenge; while i say that the same makes them tedious, stressful, and unrewarding with the connotation of being a less worthy challenge. </q>
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3 |
I
have
literally
the
entire
time
been
saying
the
opposite
of
this.
I
have
been
trying
to
post
examples
to
make
exactly
that
point
that
lobpots
are
NOT
a
worthy
challenge
and
are
in
fact
retarded.
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3 |
I
have
literally
the
entire
time
been
saying
the
opposite
of
this.
I
have
been
trying
to
post
examples
to
make
exactly
that
point
that
lobpots
are
NOT
a
worthy
challenge.
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4 |
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5 |
The problem is that stars in matchmaking are MUCH harder to get than in lobpots, so people play lobpots. Perhaps change that so that stars are based on elo level?
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6 |
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7 |
[Technical point: both casual and MM have the same K-factor afaik so it IS reasonable to compare a MM elo with a casual elo.]
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