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Opinion: Big team games need to be rare

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4/28/2019 11:41:40 PMCArankPorkchop before revert after revert
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Before After
1 [quote]Are you saying you would prefer having AIs populate the lower MM ranks over having the guarantee of playing against humans?[/quote] 1 [quote]Are you saying you would prefer having AIs populate the lower MM ranks over having the guarantee of playing against humans?[/quote]
2 This has been done before in recent history with the game [url=https://theculling. com/patches/2018/10/24/patch-notes-bot-stuff]The Culling[/url]. Bots were added to their MM queues masquerading as real players in an attempt to make up for a too-small matchmaking base. Players universally disliked them, it was one reason that player numbers dropped, and it's a true dead game now. Would be good to look into mistakes they made and see if they apply in a ZK context if implementing something similar. 2 This exact thing was done to a game in recent history. In 'The Culling', a small-scale melee focused BR game, [url=https://theculling. com/patches/2018/10/24/patch-notes-bot-stuff]bots were added to their MM queues[/url] masquerading as real players in an attempt to make up for a too-small matchmaking base. Before jumping into this, it would be good to look at the mistakes they made, and see if they apply in a ZK context if implementing something similar.
3 \n 3 \n
4 From what I remember, their veteran player base was hit the hardest. Bots weren't optional in MM, and a lot of vets outright refused to have anything to do with bots, going so far as to leave the game instead of playing against them, even with other human players in-game or in queue. Players that enjoyed the game for its social aspects ( it had in-game voice chat with enemies) couldn't do that with a bot. 4 From what I remember, their veteran player base was hit the hardest. Bots weren't optional in MM, and a lot of vets outright refused to have anything to do with bots, going so far as to leave the game instead of playing against them, even with other human players in-game or in queue. Players that enjoyed the game for its social aspects ( it had in-game voice chat with enemies) couldn't do that with a bot. It had the opposite effect of what was intended.