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So it's supposedly too computationally expensive to implement 3D LOS in the engine. Would it be possible to implement "if I see you, you see me"? I.e. make defenses generally visible to everything they can see, as long as the distance is within LOS range.
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So it's supposedly too computationally expensive to implement 3D LOS in the engine. Would it be possible to implement "if I see you, you see me"? I.e. make defenses generally visible to everything they can see, as long as the distance is within LOS range.
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