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Bug with Stingers shooting from underground

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Date Editor Before After
4/5/2019 8:53:57 PMCHrankAdminDeinFreund before revert after revert
Before After
1 So it's supposedly too computationally expensive to implement 3D LOS in the engine. Would it be possible to implement "if I see you, you see me"? I.e. make defenses generally visible to everything they can see, as long as the distance is within LOS range. 1 So it's supposedly too computationally expensive to implement 3D LOS in the engine. Would it be possible to implement "if I see you, you see me"? I.e. make defenses generally visible to everything they can see, as long as the distance is within LOS range.
2 \n 2 \n
3 The intuitivity of the map-drawn LOS is already broken by the existing unveil-on-fire mechanic. 3 The intuitivity of the map-drawn LOS is already broken by the existing unveil-on-fire mechanic. It's also very confusing in the way units "cloak" a few seconds after firing.