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I miss building multiple factories

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Date Editor Before After
3/31/2019 10:37:06 AMCNrankqwerty3w before revert after revert
3/31/2019 10:36:48 AMCNrankqwerty3w before revert after revert
3/31/2019 10:36:09 AMCNrankqwerty3w before revert after revert
3/31/2019 10:35:17 AMCNrankqwerty3w before revert after revert
3/31/2019 10:32:39 AMCNrankqwerty3w before revert after revert
3/31/2019 10:29:30 AMCNrankqwerty3w before revert after revert
3/31/2019 10:23:32 AMCNrankqwerty3w before revert after revert
3/31/2019 9:42:16 AMCNrankqwerty3w before revert after revert
Before After
1 If it's not necessary for a player be able to reduce another player's build options by destroying a single building, I think we can have frontline factories merely by having cheaper factory on the buildlist of the constructor belongs to that factory's roster, like a Conjurer can build cheaper Cloakfac, a Mason can build cheaper Roverfac etc, no need for additional models. 1 If it's not necessary for a player to be able to reduce another player's build options by destroying a single building, I think we can have frontline factories merely by having cheaper factory on the buildlist of the constructor belongs to that factory's roster, like a Conjurer can build cheaper Cloakfac, a Mason can build cheaper Roverfac etc, no need for additional models.