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The blitz used to be a very powerful and sometimes "OP" unit but since the old days it has been nerfed to a shell of its former shell. Many people thought this was good because they were sick of the unit stunlocking everything however now many are coming to realize that the unit in its current state is almost not even viable in the majority of situations.
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1 |
The blitz used to be a very powerful and sometimes "OP" unit but since the old days it has been nerfed to a shell of its former shell. Many people thought this was good because they were sick of the unit stunlocking everything however now many are coming to realize that the unit in its current state is almost not even viable in the majority of situations.
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For starters the blitz currently costs 300 metal. That is a substantial amount, I believe most will agree on that and you would hope the unit would perform decently against units of similar cost. However this is not the case.
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For starters the blitz currently costs 300 metal. That is a substantial amount, I believe most will agree on that and you would hope the unit would perform decently against units of similar cost. However this is not the case.
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The
blitz
currently
only
does
135
damage
per
shot
and
a
amazingly
low
67
dps.
For
a
300
metal
unit
one
would
think
it
would
pack
a
bigger
punch
comparable
to
other
units.
It's
damage
to
metal
ratio
is
2.
2
per
shot
per
metal,
which
is
just
disappointing.
And
with
a
slow
rate
of
fire
the
dps
per
metal
is
1.
1.
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5 |
The
blitz
currently
only
does
180
damage
per
shot
which
does
not
one
shot
the
majority
of
raiders
even
tho
the
unit
is
nearly
x5
the
value
of
many
raiders,
and
a
amazingly
low
67
dps.
For
a
300
metal
unit
one
would
think
it
would
pack
a
bigger
punch
comparable
to
other
units.
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One would hope the blitz would be able to take advantage of its stun gun however this fails to shine well as due to the cost of the blitz it quickly gets overwhelmed by superior numbers since for every 300 metal many enemy factories such as the popular light vehicles can unleash many more units compared to a group of blitz.
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One would hope the blitz would be able to take advantage of its stun gun however this fails to shine well as due to the cost of the blitz it quickly gets overwhelmed by superior numbers since for every 300 metal many enemy factories such as the popular light vehicles can unleash many more units compared to a group of blitz.
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The current "argument" is that blitz are only good in groups and thus scale well when amassed. This might be true to a very small extent but it Is just that, a small extent. By the time a player amassed that many blitz the enemy will easily have made a counter. Several blitz are a gigantic metal sink and are not even guaranteed to perform in many engagements making the investment pointless.
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The current "argument" is that blitz are only good in groups and thus scale well when amassed. This might be true to a very small extent but it Is just that, a small extent. By the time a player amassed that many blitz the enemy will easily have made a counter. Several blitz are a gigantic metal sink and are not even guaranteed to perform in many engagements making the investment pointless.
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Many players know this and thus avoid using blitz entirely except for perhaps a couple in the very early stages of a game where its speed is somewhat useful, this however quickly goes out the window when the game progresses and ogres and minotaurs are made instead. Nearly nobody bothers with adding blitzes to tank armies just due to the fact they die easily (1100 hp for a 300 metal tank does not last long at all in battles and thus it will only get 2-3 shots in most of the time) and do not have a chance to make use of their stun for long.
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Many players know this and thus avoid using blitz entirely except for perhaps a couple in the very early stages of a game where its speed is somewhat useful, this however quickly goes out the window when the game progresses and ogres and minotaurs are made instead. Nearly nobody bothers with adding blitzes to tank armies just due to the fact they die easily (1100 hp for a 300 metal tank does not last long at all in battles and thus it will only get 2-3 shots in most of the time) and do not have a chance to make use of their stun for long.
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Thus I would like to propose some of the potential changes to the blitz in order to make it more viable for longer matches
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Thus I would like to propose some of the potential changes to the blitz in order to make it more viable for longer matches
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- Metal Cost Lowered To 270
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- Metal Cost Lowered To 270
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- Damage Per Shot Increased to 165
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- Damage Per Shot Increased to 165
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-Health Increased To 1250
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-Health Increased To 1250
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These numbers are somewhat generalized and thus I would like other players to give heavy feedback on these suggestions
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These numbers are somewhat generalized and thus I would like other players to give heavy feedback on these suggestions
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Notice I did not suggest anything related to the stun damage or stunning duration of the lightning gun it possesses because I feel that is a very touchy subject and no one likes stun locks however these other changes would atleast make the blitz more viable in larger engagements and increase the window of opportunity for its use.
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Notice I did not suggest anything related to the stun damage or stunning duration of the lightning gun it possesses because I feel that is a very touchy subject and no one likes stun locks however these other changes would atleast make the blitz more viable in larger engagements and increase the window of opportunity for its use.
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I look forward to everyones thoughts on this matter
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I look forward to everyones thoughts on this matter
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