1 |
This design has the same problem we've discussed earlier WRT 3 and 4 player maps - all metal is uniformly contested.
|
1 |
This design has the same problem we've discussed earlier WRT 3 and 4 player maps - all metal is uniformly contested.
|
2 |
\n
|
2 |
\n
|
3 |
Adding some less contested areas (back expansions, defensible "naturals" etc) would be an improvement.
|
3 |
Adding some less contested areas (back expansions, defensible "naturals" etc) would be an improvement.
|
4 |
\n
|
4 |
\n
|
5 |
The supermex is an extremely fragile thing - see how it goes on Sandcastles.
|
5 |
The supermex is an extremely fragile thing - see how it goes on Sandcastles.
|
|
|
6 |
\n
|
|
|
7 |
It will be quicker, for sure; but i fear at expense of being fun.
|