1 |
With
the
map
mapking
contest
coming
up
again,
I'm
seeding
a
new
idea.
As
with
Shifting
Sands,
it
started
in
photoshop,
and
ended
up
being
a
real
map
thanks
to
Manu12.
If
anyone
wants
to
pick
up
making
this
map
idea;
please
let
me
know,
otherwise
I
might
learn
and
make
it
myself.
|
1 |
With
the
map
making
contest
coming
up
again,
I'm
seeding
a
new
idea.
As
with
Shifting
Sands,
it
started
in
photoshop,
and
ended
up
being
a
real
map
thanks
to
Manu12.
If
anyone
wants
to
pick
up
making
this
map
idea;
please
let
me
know,
otherwise
I
might
learn
and
make
it
myself.
|
2 |
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|
2 |
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3 |
This map will be a 9 player FFA map. I've nicknamed it Nonsense, named after the 9 sided shape, nonagon.
|
3 |
This map will be a 9 player FFA map. I've nicknamed it Nonsense, named after the 9 sided shape, nonagon.
|
4 |
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|
4 |
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5 |
[img]https://i.imgur.com/QdvbyVc.png[/img]
|
5 |
[img]https://i.imgur.com/QdvbyVc.png[/img]
|
6 |
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6 |
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7 |
It's completely geometrical at the moment in terms of design, for balance sake. FFA players often desire map balance.
|
7 |
It's completely geometrical at the moment in terms of design, for balance sake. FFA players often desire map balance.
|
8 |
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8 |
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9 |
It's intended to be medium in size and very short on mexes, with increasing reclaim value as you get to the center. The size and this resource decision are to force a battle royale style. We've got enough huge porc -> Superweapon maps. This map is the fight-for-your-life along the sides or duke it out in the middle brawler that FFA is missing.
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9 |
It's intended to be medium in size and very short on mexes, with increasing reclaim value as you get to the center. The size and this resource decision are to force a battle royale style. We've got enough huge porc -> Superweapon maps. This map is the fight-for-your-life along the sides or duke it out in the middle brawler that FFA is missing.
|
10 |
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10 |
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11 |
Despite 9 players, games should be decisive much more quickly. Think of a slightly larger, 3x the players downpour, or similar to Aum without the cliffs and gaps.
|
11 |
Despite 9 players, games should be decisive much more quickly. Think of a slightly larger, 3x the players downpour, or similar to Aum without the cliffs and gaps.
|