1 |
Ha, people probably are enjoying this games more - now you can actually make units in those insanely large clusters... (thx to increased com income)
|
1 |
Ha, people probably are enjoying this games more - now you can actually make units in those insanely large clusters... (thx to increased com income)
|
2 |
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|
2 |
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|
3 |
But it's treating the problem that should have never existed in the first place, honestly. 16v16 is just not meant to be, especially on large ass maps. Late game will always be unacceptably laggy for many players
|
3 |
But it's treating the problem that should have never existed in the first place, honestly. 16v16 is just not meant to be, especially on large ass maps. Late game will always be unacceptably laggy for many players
|
4 |
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|
4 |
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|
5 |
Though it can be fun playing large cluster games on small maps, I'd say way more fun with this increased base income from coms.
|
5 |
Though it can be fun playing large cluster games on small maps, I'd say way more fun with this increased base income from coms.
|
6 |
It's
the
same
as
with
metal
mult
of
2x
with
one
noticeable
different
-
u
can
counter
this
metal
mult
in
game,
by
killing
their
coms.
So
at
the
very
least
if
you
rollback
to
+4/+4
or
to
+6/+6
I'd
like
to
see
a
modoption,
something
like
!setoptions
comincomemult=2
|
6 |
It's
the
same
as
with
metal
mult
of
2x
with
one
noticeable
difference
-
u
can
affect
this
metal
mult
in
game,
by
killing
their
coms.
So
at
the
very
least
if
you
rollback
to
+4/+4
or
to
+6/+6
I'd
like
to
see
a
modoption,
something
like
!setoptions
comincomemult=2
|