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B688084 3 on SailAway (Bots)

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Date Editor Before After
2/25/2019 10:15:22 AMEErankAdminAnarchid before revert after revert
Before After
1 Pretty much all ZK SINK units can become attackable by normal weapons. Subs can be beached with lobsters or terraform, amphs can just walk onto land or float.
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1 I think a more robust in-Circuit check would be to check if the target unit is legitimately a sub or currently submerged (see waterline, submarine tags and unit's current altitude - a surfaced SINK buoy should be killed, but a submerged one will require waterweapons). 4 I think a more robust in-Circuit check would be to check if the target unit is legitimately a sub or currently submerged (see waterline, submarine tags and unit's current altitude - a surfaced SINK buoy should be killed, but a submerged one will require waterweapons).
2 \n 5 \n
3 Then compare against the currently considered unit's equipment of waterweapons (or maybe just store this per-unitdef, "can attack underwater targets".) 6 Then compare against the currently considered unit's equipment of waterweapons (or maybe just store this per-unitdef, "can attack underwater targets".)