| 1 | 
                    
                        
            Comparing to Starcraft in particular I would say that Zero-K requires the player to spend less time on "preparatory action" *but* it is more difficult to learn to perform well, on account of several factors:
                     | 
                    1 | 
                    
                        
            Comparing to Starcraft in particular I would say that Zero-K requires the player to spend less time on "preparatory action" *but* it is more difficult to learn to perform well, on account of several factors:
                     | 
                
                
                    | 2 | 
                    
                        
            - Fewer learning resources (smaller community, but even ignoring that a ZK build order would be much harder to write because of the following points)
                     | 
                    2 | 
                    
                        
            - Fewer learning resources (smaller community, but even ignoring that a ZK build order would be much harder to write because of the following points)
                     | 
                
                
                    | 3 | 
                    
                        
            - Larger variety of maps (popular Starcraft maps at any given time are fewer in number and much more standardised; the SCII community would probably have a collective fit if it had to deal with maps like Living Lands, Eye of Horus and Aurelian in the same MM pool)
                     | 
                    3 | 
                    
                        
            - Larger variety of maps (popular Starcraft maps at any given time are fewer in number and much more standardised; the SCII community would probably have a collective fit if it had to deal with maps like Living Lands, Eye of Horus and Aurelian in the same MM pool)
                     | 
                
                
                    | 4 | 
                    
                        
            - 
            As 
            a 
            general 
            rule 
            in 
            ZK 
            you 
            need 
            to 
            react 
            to 
            your 
            opponent 
            earlier 
            and 
            to 
            a 
            larger 
            degree 
            than 
            in 
            Starcraft 
            (
            dealing 
            with 
            factory 
            matchups 
            and 
            early 
            aggression)
                     | 
                    4 | 
                    
                        
            - 
            As 
            a 
            general 
            rule 
            in 
            ZK 
            you 
            need 
            to 
            react 
            to 
            your 
            opponent 
            earlier 
            and 
            to 
            a 
            larger 
            degree 
            than 
            in 
            Starcraft 
            (
            dealing 
            with 
            factory 
            matchups 
            and 
            early 
            aggression)
            ; 
            as 
            a 
            corollary,
             
            preparatory 
            play 
            in 
            ZK 
            requires 
            much 
            more 
            adjustment 
            to 
            circumstances 
            (
            as 
            opposed 
            to 
            reliable 
            timings 
            and 
            plans)
             
            than 
            other 
            RTS 
            games
                     |