Post edit history
Why is starcraft accessible, other than network effect?
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1 | Expanding on this again, sea units are the absolute worst offenders for bad prioritizing of targets. In range of a mex but your ships aren't shooting at it because they're trying to shoot an underwater commander that they can't? Great. | 1 | Expanding on this again, sea units are the absolute worst offenders for bad prioritizing of targets. In range of a mex but your ships aren't shooting at it because they're trying to shoot an underwater commander that they can't? Great. |
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3 | BTW Fealthas, that would be a great thing to have when the issue is unit being out of range, but I think the problem exits with multiple in range targets too. It's totally a prioritization override / units just ignoring your direct choice. |