1 |
No.
|
1 |
No.
|
2 |
https://github.com/ZeroK-RTS/Zero-K/issues/3025
|
2 |
https://github.com/ZeroK-RTS/Zero-K/issues/3025
|
3 |
Should
be
fixed
in
the
next
version.
|
3 |
Should
be
fixed
in
the
next
version.
Edit:
It
is
actually
fixed
in
current
Zero-K.
|
4 |
Single unit targeting is a little more tricky though. I haven't even made a proper ticket. This applies for several commands such as repair, attack and setTarget. It is mostly that you might get an area command instead if you move the mouse a little which can miss the intended target if the center of the target is not above the area command on the ground.
|
4 |
Single unit targeting is a little more tricky though. I haven't even made a proper ticket. This applies for several commands such as repair, attack and setTarget. It is mostly that you might get an area command instead if you move the mouse a little which can miss the intended target if the center of the target is not above the area command on the ground.
|
5 |
\n
|
5 |
\n
|
6 |
Also since some engine change long ago, SetTarget command have conflicting priority in many situations that I haven't fully tested.
|
6 |
Also since some engine change long ago, SetTarget command have conflicting priority in many situations that I haven't fully tested.
|