1 |
I've taken to just using Attack (i.e. the red button defaulting to 'F') rather than Set Target. If I use Set Target, units will attack if convenient, but using Attack my units will chase, and if I micro them they retain the Attack target as if I used Set Target.
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1 |
I've taken to just using Attack (i.e. the red button defaulting to 'F') rather than Set Target. If I use Set Target, units will attack if convenient, but using Attack my units will chase, and if I micro them they retain the Attack target as if I used Set Target.
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2 |
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2 |
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3 |
As for StarCraft's accessibility: BGH/Fastest Map Possible and custom maps in general, they let you play with the units like toys.
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3 |
As for StarCraft's accessibility: BGH/Fastest Map Possible and custom maps in general, they let you play with the units like toys.
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4 |
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4 |
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5 |
The base ruleset of the game is really hard to get into, even back when it was new and people weren't 300APM gods, but maps like BGH allow people to just play with the toybox of units without having to learn all the macro stuff first. On top of that there are the other custom maps that allow playing with the toybox of units in a variety of ways, so even if only a small fraction of people who start up StarCraft play ladder, they've had plenty of time playing around with the units and buildings, and so are familiar enough with them to understand what they are seeing happen in a competitive match, at least to be able to roughly decipher what units are doing what.
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5 |
The base ruleset of the game is really hard to get into, even back when it was new and people weren't 300APM gods, but maps like BGH allow people to just play with the toybox of units without having to learn all the macro stuff first. On top of that there are the other custom maps that allow playing with the toybox of units in a variety of ways, so even if only a small fraction of people who start up StarCraft play ladder, they've had plenty of time playing around with the units and buildings, and so are familiar enough with them to understand what they are seeing happen in a competitive match, at least to be able to roughly decipher what units are doing what.
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6 |
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6 |
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7 |
Now,
you
might
say
"but
Shadowfury,
Zero-K's
units
are
a
much
better
toy
set
than
StarCraft's",
and
I'd
agree
(
hell,
I
spent
months
just
playing
around
on
the
old
Isis
Delta
tutorial
map)
,
but
unfortunately
having
ways
to
play
with
the
units
as
toys
with
a
variety
of
rules,
rather
than
just
play
the
standard
competitive
ladder
game,
is
not
an
option,
or
at
least
not
one
that's
easy
to
implement
and
distribute.
|
7 |
Now,
you
might
say
"but
Shadowfury,
Zero-K's
units
are
a
much
better
toy
set
than
StarCraft's",
and
I'd
agree
(
hell,
I
spent
the
first
few
months
I
was
here
just
playing
around
on
the
old
Isis
Delta
tutorial
map)
,
but
unfortunately
having
ways
to
play
with
the
units
as
toys
with
a
variety
of
rules,
rather
than
just
play
the
standard
competitive
ladder
game,
is
not
an
option,
or
at
least
not
one
that's
easy
to
implement
and
distribute.
|