1 |
Good defensive play is when:
|
1 |
Good defensive play is when:
|
2 |
- You have no other option (attacking is too risky for some reason)
|
2 |
- You have no other option (attacking is too risky for some reason)
|
3 |
-
You
are
certain
that
the
enemy
will
attack,
and
you
are
certain
*how*
they
will
attack,
so
you
counter
their
attack
precisely.
|
3 |
-
You
are
certain
that
the
enemy
will
attack,
and
you
are
certain
*how*
they
will
attack,
so
you
counter
their
attack
precisely
(
otherwise
you
either
should
not
be
defending,
but
preparing
a
superweapon;
or
you
get
attacked
in
a
way
you're
not
prepared
to
counter,
and
die)
|
4 |
-
Your
defenses
provide
enough
influence
for
you
to
stay
economically
competitive
with
your
enemy.
|
4 |
-
Your
defenses
provide
enough
influence
for
you
to
stay
economically
competitive
with
your
enemy
(
accounting
for
reclaim)
.
|
5 |
\n
|
5 |
\n
|
6 |
An ideal spherical-vacuum defensive play is thus using previously obtained information in defeating an enemy counterattack, all the while pressing on with your own attack.
|
6 |
An ideal spherical-vacuum defensive play is thus using previously obtained information in defeating an enemy counterattack, all the while pressing on with your own attack.
|