1 |
You ain't hijacking anything, it's about LUA widget scripting help.
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1 |
You ain't hijacking anything, it's about LUA widget scripting help.
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2 |
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2 |
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3 |
All
people
with
interest
of
programming
and
widgets
are
especially
welcome
in
XCOM
which
can
stand
for
eXploit
COMbat
with
our
glorious
leaders
@_Shaman
and
@Sprang
|
3 |
All
people
with
interest
of
programming
and
widgets
are
especially
welcome
in
XCOM
which
can
stand
for
eXploit
COMbat
with
our
glorious
leaders
@_Shaman
and
@sprang
|
4 |
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4 |
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5 |
We fight with exploits not using them though :P At least that's my idea for it. I have lots of ideas to try out but I lack company and motivation a bit for that. I hope that with some cooperation it would be more engaging to test things out. For now I haven't been able to do that with Shaman for few reasons, however we're here to help each other when one calls for it (be it testing or expertise tips).
|
5 |
We fight with exploits not using them though :P At least that's my idea for it. I have lots of ideas to try out but I lack company and motivation a bit for that. I hope that with some cooperation it would be more engaging to test things out. For now I haven't been able to do that with Shaman for few reasons, however we're here to help each other when one calls for it (be it testing or expertise tips).
|
6 |
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6 |
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7 |
Lately I've been motivating myself to read through documentation on the wiki. I've wanted to create few automation scripts or custom smart AI for units like puppy or flea.
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7 |
Lately I've been motivating myself to read through documentation on the wiki. I've wanted to create few automation scripts or custom smart AI for units like puppy or flea.
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8 |
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8 |
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9 |
The easy and useful script I wanted to code now is pseudo D-gun for kodachi which would be shortcut to set target on the edge of range in the direction of closest enemy. With kodachi changes players seem to want to do that often but it requires a lot of micro - that could be automated and later released as game improvement if others find it useful. Taking away micro intensive tasks is I believe in the spirit of this game.
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9 |
The easy and useful script I wanted to code now is pseudo D-gun for kodachi which would be shortcut to set target on the edge of range in the direction of closest enemy. With kodachi changes players seem to want to do that often but it requires a lot of micro - that could be automated and later released as game improvement if others find it useful. Taking away micro intensive tasks is I believe in the spirit of this game.
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