Post edit history
 A concept I always thought would be cool.
A concept I always thought would be cool.
| Before | After | ||
|---|---|---|---|
| 1 | Maybe one day I'll take a crack at making a mutator for commshare heroes. Depends on the demand for such a feature. Of course, this would mean needing an actual FPS interface. To be honest though, FPS mode in spring is.. to say the least: | 1 | Maybe one day I'll take a crack at making a mutator for commshare heroes. Depends on the demand for such a feature. Of course, this would mean needing an actual FPS interface. To be honest though, FPS mode in spring is.. to say the least: | 
| 2 | \n | 2 | \n | 
| 3 | * Buggy as fuck | 3 | * Buggy as fuck | 
| 4 | * Broken as fuck | 4 | * Broken as fuck | 
| 5 | * Limited as fuck | 5 | * Limited as fuck | 
| 6 | \n | 6 | \n | 
| 7 | I once used it to make space krows rain cluster bombs upwards. Wtf. | 7 | I once used it to make space krows rain cluster bombs upwards. Wtf. | 
| 8 | \n | ||
| 9 | TL;DR: Spring's FPS mode is woefully underdeveloped and seems more or less a fun little distraction. I don't think good gun play is even remotely possible with it. I would like to expand commshare one day though to allow it to be done pre-game and allow squad members to place commanders and what not. | 

